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Archangel Avacyn Creature
8 versions
Legendary Creature — Angel 4/4
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
Archangel Elspeth Planeswalker
Story Spotlight
4 versions
Legendary Planeswalker — Elspeth Loyalty 4
+1
Create a 1/1 white Soldier creature token with lifelink.
-2
Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
-6
Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Archangel of Strife Creature
3 versions
Creature — Angel 6/6
Flying
As this creature enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
Archangel of Thune Creature
7 versions
Creature — Angel 3/4
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
Archangel of Tithes Creature
7 versions
Creature — Angel 3/5
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays %1 for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays %1 for each of those creatures.
Archangel of Wrath Creature
4 versions
Creature — Angel 3/4
Kicker %B and/or %R
Flying, lifelink
When this creature enters, if it was kicked, it deals 2 damage to any target.
When this creature enters, if it was kicked twice, it deals 2 damage to any target.
Archangel's Light Sorcery
Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Archery Training Enchantment
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has "%T: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Archetype of Courage Enchantment Creature
Enchantment Creature — Human Soldier 2/2
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Architect of Restoration Enchantment Creature  
4 versions
Enchantment Creature — Fox Monk 3/4
Vigilance
Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token.
Archivist of Oghma Creature
6 versions
Creature — Halfling Cleric 2/2
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Archon of Absolution Creature
2 versions
Creature — Archon 3/2
Flying
Protection from white
Creatures can't attack you or planeswalkers you control unless their controller pays %1 for each of those creatures.
Archon of Coronation Creature
3 versions
Creature — Archon 5/5
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Archon of Emeria Creature
White-bordered
5 versions
Creature — Archon 2/3
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Archon of Falling Stars Creature
Enchanted
2 versions
Creature — Archon 4/4
Flying
When this creature dies, you may return target enchantment card from your graveyard to the battlefield.
Archon of Justice Creature
Law
4 versions
Creature — Archon 4/4
Flying
When this creature dies, exile target permanent.
Archon of Redemption Creature
3 versions
Creature — Archon 3/4
Flying
Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
Archon of Sun's Grace Creature
10 versions
Creature — Archon 3/4
Flying
Lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Archon of the Wild Rose Creature
4 versions
Creature — Archon 4/4
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
Archon's Glory Instant
Instant
Bargain
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Archway Angel Creature
Starter Collection
4 versions
Creature — Angel 3/4
Flying
When this creature enters, you gain 2 life for each Gate you control.
Arctic Foxes Creature
Creature — Fox 1/1
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Arden Angel Creature
Angels: They're Just Like Us But Cooler And With Wings
Creature — Angel 4/4
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Ardenn, Intrepid Archaeologist Creature
2 versions
Legendary Creature — Kor Scout 2/2
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner
Ardent Militia Creature
15/60 Angels
8 versions
Creature — Human Soldier 2/5
Vigilance
Ardent Recruit Creature
Creature — Human Soldier 1/1
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Ardent Soldier Creature
Creature — Human Soldier 1/2
Kicker %2
Vigilance
If this creature was kicked, it enters with a +1/+1 counter on it.
Ardenvale Fealty
Virtue of Loyalty's Adventure
Instant
4 versions
Instant — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Ardenvale Paladin Creature
Creature — Human Knight 2/5
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Ardenvale Tactician Creature
3 versions
Creature — Human Knight 2/3
Flying
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