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Pack Leader Creature
SLD deck: Raining Cats and Dogs
6 versions
Creature — Dog 2/2
Other Dogs you control get +1/+1.
Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Paired Tactician Creature
Creature — Human Warrior 3/2
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.
Palace Guard Creature
2 versions
Creature — Human Soldier 1/4
This creature can block any number of creatures.
Palace Jailer Creature
7 versions
Creature — Human Soldier 2/2
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Palace Sentinels Creature
4 versions
Creature — Human Soldier 2/4
When this creature enters, you become the monarch.
Paladin Class Enchantment
D&D Ampersand Promo
4 versions
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost %1 more to cast.
%2%W: Level 2
Creatures you control get +1/+1.
%4%W: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Paladin Danse, Steel Maverick Artifact Creature
2 versions
Legendary Artifact Creature — Synth Knight 3/3
Vigilance, lifelink
Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
Paladin en-Vec Creature
Commander Legends: Battle for Baldur's Gate
5 versions
Creature — Human Knight 2/2
First strike, protection from black and from red
Paladin of Atonement Creature
2 versions
Creature — Vampire Knight 1/1
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its toughness.
Paladin of Prahv Creature
2 versions
Creature — Human Knight 3/4
Whenever this creature deals damage, you gain that much life.
Forecast — %1%W, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life.
Paladin of the Bloodstained Creature
Stalwart
3 versions
Creature — Vampire Knight 3/2
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Paladin's Arms Artifact
[FFXIV]
Artifact — Equipment
Job select
Equipped creature gets +2/+1, has ward %1, and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip %4
Paladin's Shield Artifact
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip %3
Pale Wayfarer Creature
Creature — Spirit Giant 4/4
%2%W%W, %Q: Target creature gains protection from the color of its controller's choice until end of turn. (%Q is the untap symbol.)
Paliano Vanguard Creature
Creature — Human Soldier 2/2
Draft this card face up.
As you draft a creature card, you may reveal it, note its creature types, then turn this card face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
Palisade Giant Creature
Creature — Giant Soldier 2/7
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
Pallid Mycoderm Creature
3 versions
Creature — Fungus 2/4
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Pang Tong, "Young Phoenix" Creature
Legendary Creature — Human Advisor 1/2
%T: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
Panicked Bystander Creature
2 versions
Creature — Human Peasant 2/2
Whenever this creature or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform this creature.
Panther Pounce Instant
Instant
Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it.
Paragon of New Dawns Creature
Creature — Human Soldier 2/2
Other white creatures you control get +1/+1.
%W, %T: Another target white creature you control gains vigilance until end of turn.
Paragon of the Amesha Creature
Creature — Human Knight 2/2
First strike
%W%U%B%R%G: Until end of turn, this creature becomes an Angel, gets +3/+3, and gains flying and lifelink.
Parallax Wave Enchantment
Zendikar Rising - Kaldheim
3 versions
Enchantment
Fading 5
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Paranoid Parish-Blade Creature
Creature — Human Soldier 3/2
Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
Parapet Enchantment
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
Paraselene Sorcery
Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
Parhelion II Artifact
5 versions
Legendary Artifact — Vehicle 5/5
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4
Parhelion Patrol Creature
Stalwart
3 versions
Creature — Human Knight 2/3
Flying
Vigilance
Mentor
Pariah Enchantment
8 versions
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Parish-Blade Trainee Creature
2 versions
Creature — Human Soldier 1/2
Training
When this creature dies, put its counters on target creature you control.
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