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Pledge of Loyalty Enchantment
The Brothers' War
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove this Aura.
Plover Knights Creature
2 versions
Creature — Kithkin Knight 3/3
Flying, first strike
Plow Through Reito Instant
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
Plunge into Winter Instant
Instant
Tap up to one target creature. Scry 1, then draw a card.
Poised Practitioner Creature
Creature — Human Monk 2/3
Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1.
Political Triumph Enchantment
Enchantment — Plan
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
Pollen Lullaby Instant
2 versions
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Pollen Remedy Instant
Instant
Kicker — Sacrifice a land.
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
Pollen-Shield Hare Creature
4 versions
Creature — Rabbit 2/2
Creature tokens you control get +1/+1.
Porcelain Legionnaire Artifact Creature
2 versions
Artifact Creature — Phyrexian Soldier 3/1
(%PW can be paid with either %W or 2 life.)
First strike
Porcelain Zealot Creature
Creature — Phyrexian Soldier 2/3
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.
Porcine Portent Enchantment
Alchemy: Eldraine
Enchantment
When Porcine Portent enters, conjure a card of your choice from the Three Pigs spellbook onto the battlefield. Boars you control get +1/+1.

Three Pigs's spellbook includes the following cards:
• First Little Pig
• Second Little Pig
• Third Little Pig
Porphyry Nodes Enchantment
2 versions
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice this enchantment.
Portable Hole Artifact
4 versions
Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
Portrait of Michiko Enchantment Creature  
Enchantment Creature — Human Noble 0/0
This creature gets +1/+1 for each artifact and/or enchantment you control.
Possessed Goat Creature
Creature — Goat 1/1
%3, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once.
Possessed Nomad Creature
Creature — Human Nomad Horror 3/3
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1, is black, and has "%2%B, %T: Destroy target white creature."
Potion of Healing Artifact
Artifact
When this artifact enters, draw a card.
%W, %T, Sacrifice this artifact: You gain 3 life.
Poultice Sliver Creature
2 versions
Creature — Sliver 2/2
All Slivers have "%2, %T: Regenerate target Sliver."
Pouncing Lynx Creature
Cats
2 versions
Creature — Cat 2/1
During your turn, this creature has first strike.
Powerstone Engineer Creature
Creature — Human Artificer 2/1
When this creature dies, create a tapped Powerstone token.
Practiced Offense Sorcery
3 versions
Sorcery
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback %1%W
Practiced Tactics Instant
Instant
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Prairie Dog Creature
Creature — Squirrel 2/2
Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.
%4%W: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
Prairie Survivalist Creature
Alchemy: Thunder Junction
Creature — Human Scout 0/1
Flying
At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0.
Prava of the Steel Legion Creature
4 versions
Legendary Creature — Cat Soldier 1/4
During your turn, creature tokens you control get +1/+4.
%3%W: Create a 1/1 white Soldier creature token.
Partner
Prayer of Binding Enchantment
Beginner Box
3 versions
Enchantment
Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Preacher Creature
2 versions
Creature — Human Cleric 1/1
You may choose not to untap this creature during your untap step.
%T: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.
Precinct Captain Creature
3 versions
Creature — Human Soldier 2/2
First strike
Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
Preeminent Captain Creature
2 versions
Creature — Kithkin Soldier 2/2
First strike
Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
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