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Pride of Conquerors Instant
Instant
Ascend
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Pride of the Road Creature
Creature — Zombie Cat Warrior 2/5
Vigilance
Start your engines!
Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
Prideful Parent Creature
Creature — Cat 2/2
Vigilance
When this creature enters, create a 1/1 white Cat creature token.
Priest of Ancient Lore Creature
Commander decks
3 versions
Creature — Dwarf Cleric 2/1
When this creature enters, you gain 1 life and draw a card.
Priest of Possibility Creature
Alchemy: Dominaria
Creature — Kor Cleric 2/2
When Priest of Possibility enters, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.
Priest of the Blessed Graf Creature
2 versions
Creature — Human Cleric 1/2
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
Priest of the Crossing Creature
2 versions
Creature — Zombie Bird Cleric 3/3
Flying
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
Priest of the Wakening Sun Creature
2 versions
Creature — Human Cleric 1/1
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
%3%W%W, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
Priests of Norn Creature
Phyrexia: All Will Be One
2 versions
Creature — Phyrexian Cleric 1/4
Vigilance
Infect
Primary Research Enchantment
Enchantment
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Primary Unimatrix Adjunct Artifact Creature
3 versions
Artifact Creature — Borg 2/3
Artifact creatures you control have double strike.
Priority Avenger Creature
2 versions
Creature — Bird Wizard 3/4
Flying
Players can't cast instant spells unless a spell or ability is on the stack.
Prismatic Circle Enchantment
Enchantment
Cumulative upkeep %1
As this enchantment enters, choose a color.
%1: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Prismatic Dragon Creature
Shandalar (MicroProse)
Creature — Dragon 2/3
Flying
At the beginning of your upkeep, Prismatic Dragon becomes a random color.
%2: Prismatic Dragon becomes a random color.
Prismatic Strands Instant
3 versions
Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback — Tap an untapped white creature you control.
Prismatic Ward Enchantment
2 versions
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Prismatic Wardrobe Sorcery
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
Prison Barricade Creature
Creature — Wall 1/3
Defender
Kicker %1%W
If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."
Prison Realm Enchantment
Spotlight: Act III
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, scry 1.
Prison Sentence Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Prison Term Enchantment
Commander Masters
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Pristine Angel Creature
3 versions
Creature — Angel 4/4
Flying
As long as this creature is untapped, it has protection from artifacts and from each color.
Whenever you cast a spell, you may untap this creature.
Prized Elephant Creature
Creature — Elephant 3/3
This creature gets +1/+1 as long as you control a Forest.
%G: This creature gains trample until end of turn.
Prized Griffin Creature
Creature — Griffin 3/4
Flying
Proclamation of Rebirth Sorcery
Store only - Foil
2 versions
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — %5%W, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Professor of Symbology Creature
Creature — Kor Cleric 2/1
When this creature enters, learn.
Profound Journey Sorcery
Sorcery
Return target permanent card from your graveyard to the battlefield.
Rebound
Promise of Bunrei Enchantment
4 versions
Enchantment
When a creature you control dies, sacrifice this enchantment. If you do, create four 1/1 colorless Spirit creature tokens.
Promise of Loyalty Sorcery
12 versions
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Promise of Tomorrow Enchantment
2 versions
Enchantment
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
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