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Propeller Pioneer Creature
2 versions
Creature — Human Artificer 2/1
Flying
Fabricate 1
Proper Burial Enchantment
Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Prophecy Sorcery
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.
Prophesied End Instant
Story Spotlight
Instant
Destroy target creature. If it wasn't attacking, its controller draws a card.
Prophet of the Planeswalker Creature
Alchemy: Reality Fracture
Creature — Human Cleric 1/4
When this creature enters, you may behold a planeswalker. If you do, it perpetually gains "Loyalty abilities of this planeswalker cost an additional [+1] to activate."
Proposal Sorcery
Sorcery
Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries and both graveyards as a shared deck.
Prosperity Tycoon Creature
Creature — Human Noble 4/2
When this creature enters, create a 1/1 red Mercenary creature token with "%T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
%2, Sacrifice a token: This creature gains indestructible until end of turn. Tap it.
Protection Magic Instant
[FFX]
2 versions
Instant
Put a shield counter on each of up to three target creatures.
Protection of the Hekma Enchantment
2 versions
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Protective Parents Creature
Creature — Human Peasant 3/2
When this creature dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Protective Response Instant
Instant
Convoke
Destroy target attacking or blocking creature.
Protective Sphere Enchantment
Enchantment
%1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Protector of Gondor Creature
2 versions
Creature — Human Soldier 3/3
When this creature enters, create a 1/1 white Human Soldier creature token.
Protector of the Crown Creature
Creature — Giant Soldier 2/5
When this creature enters, you become the monarch.
All damage that would be dealt to you is dealt to this creature instead.
Protector of the Wastes Creature
2 versions
Creature — Dragon 5/5
Flying
When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.
%4%W: Monstrosity 3.
Proud Mentor Creature
2 versions
Creature — Human Warrior 1/1
Partner with Impetuous Protege
%W, %T: Tap target creature.
Proud Pack-Rhino Creature
Creature — Rhino 3/3
When this creature enters, choose one —
• Put a shield counter on target permanent.
• Proliferate.
Providence Sorcery
2 versions
Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.
Prowl, Pursuit Vehicle Artifact  
2 versions
Legendary Artifact — Vehicle 2/3
Living metal
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
Prowl, Stoic Strategist Artifact Creature
2 versions
Legendary Artifact Creature — Robot 3/3
More Than Meets the Eye %2%W
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
Prowling Caracal Creature
3 versions
Creature — Cat 3/1
Prowling Felidar Creature
Cats
3 versions
Creature — Cat Beast 2/3
Vigilance
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Psemilla, Meletian Poet Creature
Enchanted
Legendary Creature — Human Bard 1/1
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn.
Pterodon Knight Creature
Creature — Human Knight 3/3
This creature has flying as long as you control a Dinosaur.
Pteron Ghost Creature
Creature — Dinosaur Spirit 1/1
Flying
Sacrifice this creature: Regenerate target artifact.
Pull from Eternity Instant
Store only - Foil
2 versions
Instant
Put target face-up exiled card into its owner's graveyard.
Pull of the Mist Moon Enchantment
Alchemy: Dominaria
Enchantment
Kicker %1%U
When Pull of the Mist Moon enters, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.
When Pull of the Mist Moon enters, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Pulmonic Sliver Creature
3 versions
Creature — Sliver 3/3
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Pulsar Squadron Ace Creature
Creature — Human Pilot 1/2
When this creature enters, look at the top five cards of your library. You may reveal a Spacecraft card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Pulse of the Fields Instant
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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