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Arena Rector Creature
3 versions
Creature — Human Cleric 1/2
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Arenson's Aura Enchantment
2 versions
Enchantment
%W, Sacrifice an enchantment: Destroy target enchantment.
%3%U%U: Counter target enchantment spell.
Argent Dais Artifact
3 versions
Artifact
This artifact enters with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on this artifact.
%2, %T, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.
Argivian Archaeologist Creature
2 versions
Creature — Human Artificer 1/1
%W%W, %T: Return target artifact card from your graveyard to your hand.
Argivian Blacksmith Creature
2 versions
Creature — Human Artificer 2/2
%T: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Argivian Cavalier Creature
Creature — Orc Knight 2/2
Enlist
When this creature enters, create a 1/1 white Soldier creature token.
Argivian Find Instant
The Brothers' War
2 versions
Instant
Return target artifact or enchantment card from your graveyard to your hand.
Argivian Phalanx Creature
Legion
2 versions
Creature — Human Kor Soldier 4/4
Affinity for creatures
Vigilance
Arm the Cathars Sorcery
2 versions
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Armageddon Sorcery
25 versions
Sorcery
Destroy all lands.
Armament Master Creature
Creature — Kor Soldier 2/2
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
Armament of Nyx Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature.
Armasaur Guide Creature
Creature — Dinosaur 4/4
Vigilance
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
Armed and Armored Instant
2 versions
Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Armed Response Instant
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Armed with Proof Enchantment
2 versions
Enchantment
When this enchantment enters, investigate twice.
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip %2.
Armistice Enchantment
2 versions
Enchantment
%3%W%W: You draw a card and target opponent gains 3 life.
Armor of Faith Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
%W: Enchanted creature gets +0/+1 until end of turn.
Armor Sliver Creature
3 versions
Creature — Sliver 2/2
All Sliver creatures have "%2: This creature gets +0/+1 until end of turn."
Armored Armadillo Creature
Creature — Armadillo 0/4
Ward %1
%3%W: This creature gets +X/+0 until end of turn, where X is its toughness.
Armored Ascension Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Armored Griffin Creature
4 versions
Creature — Griffin 2/3
Flying, vigilance
Armored Pegasus Creature
6 versions
Creature — Pegasus 1/2
Flying
Armored Skyhunter Creature
3 versions
Creature — Cat Knight 3/3
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Armored Warhorse Creature
Creature — Horse 2/3
Armory Guard Creature
3 versions
Creature — Giant Soldier 2/5
This creature has vigilance as long as you control a Gate.
Armory Mice Creature
Creature — Mouse 3/1
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Army of Allah Instant
Instant
Attacking creatures get +2/+0 until end of turn.
Arrest Enchantment
Law (Anime art)
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Arrester's Zeal Instant
3 versions
Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
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