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Reluctant Role Model Creature
5 versions
Creature — Human Survivor 2/2
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Remedy Instant
3 versions
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Remember the Fallen Sorcery
2 versions
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target artifact card from your graveyard to your hand.
Remembrance Enchantment
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Remorseful Cleric Creature
6 versions
Creature — Spirit Cleric 2/1
Flying
Sacrifice this creature: Exile target player's graveyard.
Remove Enchantments Instant
Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
Renewed Faith Instant
8 versions
Instant
You gain 6 life.
Cycling %1%W
When you cycle this card, you may gain 2 life.
Renewed Solidarity Enchantment
2 versions
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Renewing Dawn Sorcery
Sorcery
You gain 2 life for each Mountain target opponent controls.
Renounce Instant
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Renounce the Guilds Instant
Instant
Each player sacrifices a multicolored permanent of their choice.
Rent Is Due Enchantment
4 versions
Enchantment
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Repair and Recharge Sorcery
Sorcery
Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token.
Repel Calamity Instant
4 versions
Instant
Destroy target creature with power or toughness 4 or greater.
Repel the Abominable Instant
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
Repel the Darkness Instant
Heroes
4 versions
Instant
Tap up to two target creatures.
Draw a card.
Repel the Vile Instant
Instant
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
Repentance Sorcery
2 versions
Sorcery
Target creature deals damage to itself equal to its power.
Repentant Blacksmith Creature
3 versions
Creature — Human 1/2
Protection from red
Replenish Sorcery
3 versions
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Reprieve Instant
Middle-Earth Classic
9 versions
Instant
Return target spell to its owner's hand.
Draw a card.
Reprisal Instant
8 versions
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Reprobation Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Repurposed Enforcer Creature
2 versions
Creature — Human Soldier 3/2
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control.
Requiem Angel Creature
3 versions
Creature — Angel 5/5
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Requisition Raid Sorcery
4 versions
Sorcery
Spree (Choose one or more additional costs.)
+ %1 — Destroy target artifact.
+ %1 — Destroy target enchantment.
+ %1 — Put a +1/+1 counter on each creature target player controls.
Reroute Systems Instant
Instant
Choose one —
• Target artifact or creature gains indestructible until end of turn.
• Reroute Systems deals 2 damage to target tapped creature.
Rescue Retriever Creature
Jumpstart pack
2 versions
Creature — Dog Soldier 3/3
Flash
When this creature enters, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
Rescue Skiff Artifact
Artifact — Spacecraft
When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+: Flying
5/6
Rescue the Foal
Pegasus Guardian's Adventure
Instant
2 versions
Instant — Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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