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Rescuer Chwinga Creature
2 versions
Creature — Elemental Spirit 2/2
Flash
Natural Shelter — When this creature enters, you may return another permanent you control to its owner's hand.
Resilient Wanderer Creature
Creature — Human Nomad 2/3
First strike
Discard a card: This creature gains protection from the color of your choice until end of turn.
Resistance Fighter Creature
2 versions
Creature — Human Soldier 1/1
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
Resistance Reunited Instant
Armed
2 versions
Instant
Target creature gets +2/+2 until end of turn.
Equipped creatures you control gain indestructible until end of turn.
Resistance Squad Creature
2 versions
Creature — Human Soldier 3/2
When this creature enters, if you control another Human, draw a card.
Resolute Archangel Creature
2 versions
Creature — Angel 4/4
Flying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Resolute Reinforcements Creature
4 versions
Creature — Human Soldier 1/1
Flash
When this creature enters, create a 1/1 white Soldier creature token.
Resolute Rejection Instant
Alchemy: Thunder Junction
Instant
Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it.
Cycling %2
Resolute Strike Instant
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Resolute Watchdog Creature
Creature — Dog 1/3
Defender
%1, Sacrifice this creature: Target creature you control gains indestructible until end of turn.
Resounding Silence Instant
Instant
Exile target attacking creature.
Cycling %5%G%W%U
When you cycle this card, exile up to two target attacking creatures.
Resourceful Defense Enchantment
5 versions
Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
%4%W: Move any number of counters from target permanent you control onto a second target permanent you control.
Resplendent Angel Creature
8 versions
Creature — Angel 3/3
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
%3%W%W%W: Until end of turn, this creature gets +2/+2 and gains lifelink.
Resplendent Marshal Creature
4 versions
Creature — Angel Warrior 3/3
Flying
When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
Resplendent Mentor Creature
Creature — Kithkin Cleric 2/2
White creatures you control have "%T: You gain 1 life."
Rest for the Weary Instant
Instant
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Rest in Peace Enchantment
17 versions
Enchantment
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Restoration Angel Creature
15 versions
Creature — Angel 3/4
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Restoration Magic Instant
[FFV]
Instant
Tiered (Choose one additional cost.)
Cure%0 — Target permanent gains hexproof and indestructible until end of turn.
Cura%1 — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
Curaga%3%W — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Restoration Seminar Sorcery
3 versions
Sorcery — Lesson
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm
Restoration Specialist Creature
3 versions
Creature — Dwarf Artificer 2/1
%W, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Restore Balance Sorcery  
2 versions
Sorcery
Suspend 6 — %W
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Restrain Instant
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
Restricted Office / Lecture Hall Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, destroy all creatures with power 3 or greater.
Resupply Instant
Instant
You gain 6 life.
Draw a card.
Resurgent Belief Sorcery  
4 versions
Sorcery
Suspend 2 — %1%W
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Resurrection Sorcery
12 versions
Sorcery
Return target creature card from your graveyard to the battlefield.
Retaliate Instant
Instant
Destroy all creatures that dealt damage to you this turn.
Retether Sorcery
2 versions
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Retreat to Emeria Enchantment
3 versions
Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
38021 cards found
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