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Royal Trooper Creature
Wilds of Eldraine
4 versions
Creature — Human Soldier 2/2
Whenever this creature blocks, it gets +2/+2 until end of turn.
Ruby Collector Creature
2 versions
Creature — Human Detective 1/1
When you attack with three or more creatures, conjure a card named Mox Ruby into your hand. This ability triggers only once.
%1%R: Creatures you control get +1/+0 until end of turn.
Ruff, Underdog Champ Creature
2 versions
Legendary Creature — Dog Soldier 3/2
All Hounds are Dogs. (We'll errata this to be true.)
First strike, lifelink
Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.
Ruham Djinn Creature
Creature — Djinn 5/5
First strike
This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Ruin Ghost Creature
Creature — Spirit 1/1
%W, %T: Exile target land you control, then return it to the battlefield under your control.
Ruin-Lurker Bat Creature
Creature — Bat 1/1
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1.
Rule of Law Enchantment
4 versions
Enchantment
Each player can't cast more than one spell each turn.
Rules Lawyer Artifact Creature
Unfinity
3 versions
Artifact Creature — Cyborg Advisor 1/1
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into the graveyard if you control two with the same name. Counters aren't removed from your permanents due to rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Rumbling Sentry Creature
Creature — Giant 3/6
When this creature enters, scry 1.
Rumor Gatherer Creature
4 versions
Creature — Elf Wizard 2/1
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Rune of Protection: Artifacts Enchantment
Enchantment
%W: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: Black Enchantment
Enchantment
%W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: Blue Enchantment
Enchantment
%W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: Green Enchantment
Enchantment
%W: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: Lands Enchantment
Commander Masters
2 versions
Enchantment
%W: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: Red Enchantment
Enchantment
%W: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Protection: White Enchantment
Enchantment
%W: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling %2
Rune of Sustenance Enchantment
Enchantment — Aura Rune
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Rune-Cervin Rider Creature
Creature — Elf Knight 2/2
Flying
%WG%WG: This creature gets +1/+1 until end of turn.
Runed Halo Enchantment
Streets of New Capenna
7 versions
Enchantment
As this enchantment enters, choose a card name.
You have protection from the chosen card name.
Runeforge Champion Creature
4 versions
Creature — Dwarf Warrior 2/3
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay %1 rather than pay the mana cost for Rune spells you cast.
Rune-Tail, Kitsune Ascendant Creature
Kamigawa: Neon Dynasty
3 versions
Legendary Creature — Fox Monk 2/2
When you have 30 or more life, flip Rune-Tail.
Rune-Tail's Essence Enchantment  
Kamigawa: Neon Dynasty
3 versions
Legendary Enchantment
Prevent all damage that would be dealt to creatures you control.
Runic Shot Sorcery
Sorcery
Kicker %U
Destroy target tapped creature. If this spell was kicked, scry 2.
Rush of Battle Sorcery
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn.
Rustler Rampage Instant
Instant
Spree (Choose one or more additional costs.)
+ %1 — Untap all creatures target player controls.
+ %1 — Target creature gains double strike until end of turn.
Rustwing Falcon Creature
Creature — Bird 1/2
Flying
Saavik, Stoic Student Creature
Legendary Creature — Vulcan Advisor 2/2
Flash
Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
Sacred Boon Instant
3 versions
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Sacred Cat Creature
3 versions
Creature — Cat 1/1
Lifelink
Embalm %W
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