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Sacred Cat Token Token  
10/25
Creature — Zombie Cat 1/1
Lifelink
Sacred Ground Enchantment
4 versions
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Sacred Guide Creature
Creature — Human Cleric 1/1
%1%W, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Sacred Knight Creature
Creature — Human Knight 3/2
This creature can't be blocked by black and/or red creatures.
Sacred Mesa Enchantment
Commander Masters
5 versions
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.
%1%W: Create a 1/1 white Pegasus creature token with flying.
Sacred Nectar Sorcery
5 versions
Sorcery
You gain 4 life.
Sacred Rites Instant
Innistrad: Crimson Vow
2 versions
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Sacrifice Play Instant
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
Safe Passage Instant
4 versions
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
Safeguard Enchantment
Enchantment
%2%W: Prevent all combat damage that would be dealt by target creature this turn.
Safehold Sentry Creature
Creature — Elf Warrior 2/2
%2%W, %Q: This creature gets +0/+2 until end of turn. (%Q is the untap symbol.)
Sage of the Skies Creature
4 versions
Creature — Human Monk 2/3
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)
Flying, lifelink
Sage-Eye Harrier Creature
Creature — Bird Warrior 1/5
Flying
Morph %3%W
Sage's Reverie Enchantment
7 versions
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Saint Elenda Creature
Alchemy: Thunder Junction
Legendary Creature — Vampire Cleric 4/7
Lifelink
When Saint Elenda enters, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost.
At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.

Saint Elenda's spellbook includes the following cards:
Faith's Fetters
Ritual of Rejuvenation
Invoke the Divine
Inspiring Cleric
Sally Pride, Lioness Leader Creature
2 versions
Legendary Creature — Cat Mutant Rebel 2/4
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control.
Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
Salt Road Packbeast Creature
Creature — Beast 4/3
Affinity for creatures
When this creature enters, draw a card.
Salt Road Patrol Creature
Creature — Human Scout 2/5
Outlast %1%W
Saltblast Sorcery
5 versions
Sorcery
Destroy target nonwhite permanent.
Saltfield Recluse Creature
3 versions
Creature — Human Rebel Cleric 1/2
%T: Target creature gets -2/-0 until end of turn.
Saltskitter Creature
Creature — Wurm 3/4
Whenever another creature enters, exile this creature. Return this creature to the battlefield under its owner's control at the beginning of the next end step.
Salvage Scout Creature
Creature — Human Scout 1/1
%W, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Salvation Colossus Artifact Creature
Extended-Art Frame
2 versions
Artifact Creature — Construct 9/9
Flying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth — Pay eight %E.
Salvation Engine Artifact
8 versions
Artifact — Vehicle 6/10
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
Salvation Swan Creature
4 versions
Creature — Bird Cleric 3/3
Flash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Samite Alchemist Creature
2 versions
Creature — Human Cleric 0/2
%W%W, %T: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Samite Blessing Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "%T: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Samite Censer-Bearer Creature
Creature — Human Rebel Cleric 1/1
%W, Sacrifice this creature: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite Elder Creature
Creature — Human Cleric 1/2
%T: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Samite Healer Creature
15 versions
Creature — Human Cleric 1/1
%T: Prevent the next 1 damage that would be dealt to any target this turn.
38021 cards found
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