Close
(or Esc)
mtgpics.com logo
38021 cards found
Page / 1268   Show All | Close All | One by one display
Samite Herbalist Creature
Creature — Human Cleric 2/1
Whenever this creature becomes tapped, you gain 1 life and scry 1.
Samite Ministration Instant
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Samite Pilgrim Creature
Creature — Human Cleric 1/1
Domain — %T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Samite Sanctuary Enchantment
Enchantment
%2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Samurai Token  
3/19
3 versions
Creature — Samurai 2/2
Vigilance
Samurai Token  
2
Creature — Samurai 2/2
Double strike
Samurai Enforcers Creature
Creature — Human Samurai 4/4
Bushido 2
Samurai of the Pale Curtain Creature
2 versions
Creature — Fox Samurai 2/2
Bushido 1
If a permanent would be put into a graveyard, exile it instead.
Samwise the Stouthearted Creature
5 versions
Legendary Creature — Halfling Peasant 2/1
Flash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Sanctified Charge Instant
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn.
Sanctifier en-Vec Creature
4 versions
Creature — Human Cleric 2/2
Protection from black and from red
When this creature enters, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Sanctifier of Souls Creature
3 versions
Creature — Human Cleric 2/3
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
%2%W, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Sanctify Sorcery
2 versions
Sorcery
Destroy target artifact or enchantment. You gain 3 life.
Sanctimony Enchantment
3 versions
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Sanctuary Cat Creature
3 versions
Creature — Cat 1/2
Sanctuary Lockdown Enchantment
Story Spotlight
Enchantment
Humans you control get +1/+1.
%2, Tap two untapped Humans you control: Tap target creature an opponent controls.
Sanctuary Wall Artifact Creature
Artifact Creature — Wall 0/4
Defender
%2%W, %T: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature.
Sanctuary Warden Creature
5 versions
Creature — Angel Soldier 5/5
Flying
This creature enters with two shield counters on it.
Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Sanctum Custodian Creature
2 versions
Creature — Human Cleric 1/2
%T: Prevent the next 2 damage that would be dealt to any target this turn.
Sanctum Gargoyle Artifact Creature
Vehicles
8 versions
Artifact Creature — Gargoyle 2/3
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
Sanctum Guardian Creature
51/60 Angels
4 versions
Creature — Human Cleric 1/4
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Sanctum of Tranquil Light Enchantment
Legendary Enchantment — Shrine
%5%W: Tap target creature. This ability costs %1 less to activate for each Shrine you control.
Sanctum Prelate Creature
Buy-a-Box
3 versions
Creature — Human Cleric 2/2
As this creature enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
Sanctum Spirit Creature
2 versions
Creature — Spirit 3/2
Lifelink
Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Sand Scout Creature
2 versions
Creature — Human Scout 2/2
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Sandbenders' Storm Instant
Instant
Choose one —
• Destroy target creature with power 4 or greater.
Earthbend 3.
Sandblast Instant
2 versions
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
Sandcloud Harbinger Creature
Alchemy: Bloomburrow
Creature — Elemental Horse 2/4
When Sandcloud Harbinger enters, conjure three cards named Sunscorched Desert into the top ten cards of each player's library at random.
Whenever a player plays a Desert, that player draws a card and you gain 3 life.
Sandcrafter Mage Creature
Creature — Human Wizard 2/2
When this creature enters, bolster 1.
Sandskin Enchantment
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
38021 cards found
Page / 1268   Show All | Close All | One by one display