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Scour Instant
2 versions
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Scour the Desert Sorcery
2 versions
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Scourglass Artifact
Surge Foil
3 versions
Artifact
%T, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
Scout for Survivors Sorcery
Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of them.
Scouting Hawk Creature
2 versions
Creature — Bird 1/1
Flying
Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Scout's Warning Instant
B1: Water, CH: 13
2 versions
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Screeching Griffin Creature
Creature — Griffin 2/2
Flying
%R: Target creature can't block this creature this turn.
Scrollboost Sorcery
Sorcery
One or two target creatures each get +2/+2 until end of turn.
Scrollshift Instant
Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Scrutiny of the Guildpact Enchantment
Alchemy: Karlov Manor
Enchantment
When Scrutiny of the Guildpact enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates %W and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."
Multicolored creatures you control get +1/+1.
Sculpted Sunburst Sorcery
3 versions
Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Sea Gate Banneret Creature
Creature — Kor Warrior 1/2
%4%W: Creatures you control get +1/+1 until end of turn.
Seal Away Enchantment
Enchantment
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Seal from Existence Enchantment
Story Spotlight
Enchantment
Ward %3
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Seal of Cleansing Enchantment
8 versions
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Seam Rip Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Sιance Enchantment
3 versions
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Search for Dagger Enchantment
[FFIX] Borderless Scene - The Siege of Alexandria
Enchantment
Whenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Search for Glory Sorcery
5 versions
Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each %S spent to cast this spell. (%S is mana from a snow source.)
Search Party Captain Creature
Legion
3 versions
Creature — Human Soldier 2/2
This spell costs %1 less to cast for each creature you attacked with this turn.
When this creature enters, draw a card.
Search the Premises Enchantment
4 versions
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate.
Searing Light Instant
2 versions
Instant
Destroy target attacking or blocking creature with power 2 or less.
Season of the Burrow Sorcery
4 versions
Sorcery
Choose up to five [paw] worth of modes. You may choose the same mode more than once.
[paw] — Create a 1/1 white Rabbit creature token.
[paw][paw] — Exile target nonland permanent. Its controller draws a card.
[paw][paw][paw] — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Seasoned Cathar
Transformed Ambitious Farmhand
Creature  
4 versions
Creature — Human Knight 3/3
Lifelink
Seasoned Consultant Creature
Creature — Human Detective 1/3
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
Seasoned Dungeoneer Creature
Commander decks
4 versions
Creature — Human Warrior 3/4
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.
Seasoned Hallowblade Creature
2 versions
Creature — Human Warrior 3/1
Discard a card: Tap this creature. It gains indestructible until end of turn.
Seasoned Marshal Creature
7 versions
Creature — Human Soldier 2/2
Whenever this creature attacks, you may tap target creature.
Seasoned Tactician Creature
Creature — Human Advisor 1/3
%3, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Seasoned Warrenguard Creature
Creature — Rabbit Warrior 1/2
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.
38021 cards found
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