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Selfless Squire Creature
4 versions
Creature — Human Soldier 1/1
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Seller of Songbirds Creature
3 versions
Creature — Human 1/2
When this creature enters, create a 1/1 white Bird creature token with flying.
Seluma, Light of Aysen Creature
Legendary Creature — Angel Warrior 4/4
Rulebreaker — A deck with this commander can have Angel cards of any color identity and any basic land cards.
Flying
Whenever Seluma deals combat damage to a player, return target Angel creature card from your graveyard to the battlefield.
Semester's End Instant
6 versions
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Sensei Golden-Tail Creature
Zendikar Rising - Kaldheim
2 versions
Legendary Creature — Fox Samurai 2/1
Bushido 1
%1%W, %T: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Sensor Splicer Creature
4 versions
Creature — Phyrexian Artificer 1/1
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.
Sentinel of the Eternal Watch Creature
Creature — Giant Soldier 4/6
Vigilance
At the beginning of combat on each opponent's turn, tap target creature that player controls.
Sentinel Sliver Creature
4 versions
Creature — Sliver 2/2
Sliver creatures you control have vigilance.
Sentinel's Eyes Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape — %W, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sentinel's Mark Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Sentry Bot Artifact Creature
4 versions
Artifact Creature — Robot 2/5
Flash
This spell costs %1 less to cast for each creature attacking you.
When this creature enters, you get %E for each creature attacking you.
At the beginning of combat on your turn, you may pay %E%E%E. If you do, put a +1/+1 counter on each creature you control.
Sentry Oak Creature
Creature — Treefolk Warrior 3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Senu, Keen-Eyed Protector Creature
3 versions
Legendary Creature — Bird Scout 2/1
Flying, vigilance
%T, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Sephara, Sky's Blade Creature
7 versions
Legendary Creature — Angel 7/7
You may pay %W and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
Seraph Creature
3 versions
Creature — Angel 4/4
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
Seraph of Dawn Creature
4 versions
Creature — Angel 2/4
Flying, lifelink
Seraph of New Capenna Creature
Creature — Angel Soldier 2/2
Flying
%4%PB: Transform this creature. Activate only as a sorcery. (%PB can be paid with either %B or 2 life.)
Seraph of the Suns Creature
2 versions
Creature — Angel 4/4
Flying
Indestructible
Seraph of the Sword Creature
Creature — Angel 3/3
Flying
Prevent all combat damage that would be dealt to this creature.
Seraphic Greatsword Artifact
2 versions
Artifact — Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip %4
Serene Master Creature
Creature — Human Monk 0/2
Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.
Serene Offering Instant
Instant
Destroy target enchantment. You gain life equal to its mana value.
Serene Sleuth Creature
2 versions
Creature — Human Detective 2/2
When this creature enters, investigate.
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
Serene Steward Creature
Holy
2 versions
Creature — Human Cleric Ally 2/2
Whenever you gain life, you may pay %W. If you do, put a +1/+1 counter on target creature.
Serenity Enchantment
Future Sight Frame
4 versions
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Sergeant-at-Arms Creature
Creature — Human Soldier 2/3
Kicker %2%W
When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Serra Advocate Creature
7/62 Divine vs. Demonic
4 versions
Creature — Angel 2/2
Flying
%T: Target attacking or blocking creature gets +2/+2 until end of turn.
Serra Angel Creature
53 versions
Creature — Angel 4/4
Flying
Vigilance
Serra Ascendant Creature
SLD deck: Angels: They're Just Like Us But Cooler And With Wings
7 versions
Creature — Human Monk 1/1
Lifelink
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Serra Avenger Creature
4 versions
Creature — Angel 3/3
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
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