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Serra Aviary Enchantment
2 versions
World Enchantment
Creatures with flying get +1/+1.
Serra Bestiary Enchantment
3 versions
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay %W%W.
Enchanted creature can't attack or block, and its activated abilities with %T in their costs can't be activated.
Serra Disciple Creature
2 versions
Creature — Bird Cleric 1/1
Flying, first strike
Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Serra Faithkeeper Creature  
Creature — Angel 4/4
Flying, vigilance
Serra Inquisitors Creature
Creature — Human Cleric 3/3
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
Serra Paladin Creature
2 versions
Creature — Human Knight 2/2
%T: Prevent the next 1 damage that would be dealt to any target this turn.
%1%W%W, %T: Target creature gains vigilance until end of turn.
Serra Paragon Creature
5 versions
Creature — Angel 3/4
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Serra Redeemer Creature
Starter Kit
3 versions
Creature — Angel Soldier 2/4
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Serra the Benevolent Planeswalker
White-bordered
5 versions
Legendary Planeswalker — Serra Loyalty 4
+2
Creatures you control with flying get +1/+1 until end of turn.
-3
Create a 4/4 white Angel creature token with flying and vigilance.
-6
You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Serra Zealot Creature
Creature — Human Soldier 1/1
First strike
Serra's Blessing Enchantment
3 versions
Enchantment
Creatures you control have vigilance.
Serra's Boon Enchantment
18/62 Divine vs. Demonic
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Serra's Embrace Enchantment
Enchanted
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Serra's Emissary Creature
4 versions
Creature — Angel 7/7
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Serra's Guardian Creature
Planeswalker Deck Ajani / Spellslinger Starter Kit White / Welcome Deck White
3 versions
Creature — Angel 5/5
Flying
Vigilance
Other creatures you control have vigilance.
Serra's Hymn Enchantment
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
Serra's Liturgy Enchantment
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
%W, Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.
Servo Exhibition Sorcery
3 versions
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Set Phasers to . . . Instant
Instant
Choose one —
• Stun — Tap target creature and put a stun counter on it.
• Kill — This spell deals 3 damage to target attacking creature.
Setessan Battle Priest Creature
Creature — Human Cleric 1/3
Heroic — Whenever you cast a spell that targets this creature, you gain 2 life.
Setessan Griffin Creature
Creature — Griffin 3/2
Flying
%2%G%G: This creature gets +2/+2 until end of turn. Activate only once each turn.
Settle Beyond Reality Sorcery
4 versions
Sorcery
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Settle the Wreckage Instant
7 versions
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Settlement Blacksmith Creature
Starter Deck
Creature — Human Artificer 3/3
When this creature enters, if you control an Equipment, draw a card.
Seven-Tail Mentor Creature
2 versions
Creature — Fox Samurai 2/3
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Sevinne's Reclamation Sorcery
11 versions
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback %4%W
Sex Appeal Instant
Instant
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
Shackles Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
%W: Return this Aura to its owner's hand.
Shade of Trokair Creature
2 versions
Creature — Shade 1/2
%W: This creature gets +1/+1 until end of turn.
Suspend 3 — %W
Shadow Glider Creature
Creature — Kor Soldier 2/2
Flying
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