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Shadow Lance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
%1%B: Enchanted creature gets +2/+2 until end of turn.
Shadowbane Instant
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Shaggy Camel Creature
Host Creature — Camel 3/3
When this creature enters, creatures you control get +1/+1 until end of turn.
Shahrazad Sorcery
Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Shaile, Dean of Radiance Creature
4 versions
Legendary Creature — Bird Cleric 1/1
Flying, vigilance
%T: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
Shalai, Voice of Plenty Creature
8 versions
Legendary Creature — Angel 3/4
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
%4%G%G: Put a +1/+1 counter on each creature you control.
Shalai's Acolyte Creature
Creature — Angel 3/4
Kicker %1%G
Flying
If this creature was kicked, it enters with two +1/+1 counters on it.
Shaman en-Kor Creature
2 versions
Creature — Kor Cleric Shaman 1/2
%0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
%1%W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Shardmage's Rescue Enchantment
Story Spotlight
2 versions
Enchantment — Aura
Flash
Enchant creature you control
As long as this Aura entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Shared Triumph Enchantment
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type get +1/+1.
Shatter the Sky Sorcery
5 versions
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Shattered Acolyte Creature
Creature — Dwarf Warlock 2/2
Lifelink
%1, Sacrifice this creature: Destroy target artifact or enchantment.
Shattered Angel Creature
5 versions
Creature — Phyrexian Angel 3/3
Flying
Whenever a land an opponent controls enters, you may gain 3 life.
Sheep Token  
Creature — Sheep 1/1
Sheer Drop Sorcery
3 versions
Sorcery
Destroy target tapped creature.
Awaken 3 — %5%W
Shelter Instant
8 versions
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Sheltered by Ghosts Enchantment
4 versions
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward %2.
Sheltering Light Instant
Instant
Target creature gains indestructible until end of turn. Scry 1.
Sheltering Prayers Enchantment
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands.
Shepherd of Heroes Creature
Creature — Angel Cleric 3/4
Flying
When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Shepherd of the Clouds Creature
Creature — Pegasus 4/3
Flying, vigilance
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
Shepherd of the Cosmos Creature
Creature — Angel Warrior 3/3
Flying
When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell %3%W
Shepherd of the Flock Creature
3 versions
Creature — Human Peasant 3/1
Shepherd of the Lost Creature
3 versions
Creature — Angel 3/3
Flying, first strike, vigilance
Shepherding Spirits Creature
Creature — Spirit 4/5
Flying
Plainscycling %2
Sheriff of Safe Passage Creature
Creature — Human Knight 0/0
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot %1%W
Shield Bearer Creature
3 versions
Creature — Human Soldier 0/3
Banding
Shield Dancer Creature
Creature — Human Rebel 1/3
%2%W: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
Shield Mare Creature
Giddyap
2 versions
Creature — Horse 2/3
This creature can't be blocked by red creatures.
When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Shield Mate Creature
Creature — Human Soldier 1/1
Sacrifice this creature: Target creature gets +0/+4 until end of turn.
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