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Shu Farmer Creature
Creature — Human 1/1
%T: You gain 1 life. Activate only during your turn, before attackers are declared.
Shu Foot Soldiers Creature
Creature — Human Soldier 2/3
Shu General Creature
2 versions
Creature — Human Soldier 2/2
Vigilance, horsemanship
Shu Grain Caravan Creature
Creature — Human Soldier 2/2
When this creature enters, you gain 2 life.
Shu Soldier-Farmers Creature
2 versions
Creature — Human Soldier 2/4
When this creature enters, you gain 4 life.
Shuttle Ace Creature
Creature — Kelpien Pilot 4/4
During your turn, this creature has flying.
Whenever this creature becomes tapped, you gain 2 life.
Shuttle Crew Creature
Creature — Human Officer 1/1
Flying
When this creature enters, it deals 4 damage to target tapped creature an opponent controls.
Sickbay Orderly Creature
Creature — Caitian Doctor 3/2
Lifelink
Sidar Jabari Creature
2 versions
Legendary Creature — Human Knight 2/2
Flanking
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Side Quest Sorcery
Sorcery
Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Sidequest: Catch a Fish Enchantment
[FFXV]
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
Sidewinder Sliver Creature
3 versions
Creature — Sliver 1/1
All Sliver creatures have flanking.
Siege Mastodon Creature
Welcome Deck White
5 versions
Creature — Elephant 3/5
Siege Striker Creature
Creature — Human Soldier 1/1
Double strike
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Siege Veteran Creature
4 versions
Creature — Human Soldier 2/2
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Siegecraft Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+4.
Sierra, Nuka's Biggest Fan Creature
4 versions
Legendary Creature — Human Citizen 3/4
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
Sigarda's Aid Enchantment
Commander decks
7 versions
Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Sigarda's Imprisonment Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%4%W: Exile enchanted creature. Create a Blood token.
Sigarda's Splendor Enchantment
5 versions
Enchantment
As this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Sigarda's Summons Enchantment
5 versions
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Sigarda's Vanguard Creature
2 versions
Creature — Angel 3/3
Flash
Flying
Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Sigardian Evangel Creature
2 versions
Creature — Human Cleric 3/1
When Sigardian Evangel enters, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.
When Sigardian Evangel enters, tap target permanent you don't control.
Sigardian Priest Creature
2 versions
Creature — Human Cleric 1/2
%1, %T: Tap target non-Human creature.
Sigardian Savior Creature
5 versions
Creature — Angel 3/3
Flying
When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Sighted-Caste Sorcerer Creature
Creature — Human Wizard Sorcerer 1/1
Exalted
%U: This creature gains shroud until end of turn.
Sightless Brawler Enchantment Creature
Enchantment Creature — Human Warrior 3/2
Bestow %4%W
This creature can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
Sigil of the Empty Throne Enchantment
11 versions
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Sigil of the New Dawn Enchantment
3 versions
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay %1%W. If you do, return that card to your hand.
Sigiled Contender Creature
Planeswalker Deck Basri
Creature — Human Warrior 3/3
This creature has lifelink as long as it has a +1/+1 counter on it.
38021 cards found
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