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Sisay, Weatherlight Captain Creature
Retro Frame
6 versions
Legendary Creature — Human Soldier 2/2
Sisay gets +1/+1 for each color among other legendary permanents you control.
%W%U%B%R%G: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Sivvi's Ruse Instant
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Sivvi's Valor Instant
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
Skillful Lunge Instant
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Skrelv, Defector Mite Artifact Creature
6 versions
Legendary Artifact Creature — Phyrexian Mite 1/1
Toxic 1
Skrelv can't block.
%PW, %T: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (%PW may be paid for with either %W or 2 life.)
Skrelv's Hive Enchantment
4 versions
Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Sky Crier Creature
2 versions
Creature — Bird Citizen 1/1
Flying, lifelink
%3%W: You and target opponent each draw a card.
Sky Tether Enchantment
Feathered Friends
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has defender and loses flying.
Skybind Enchantment
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Skyblade of the Legion Creature
Creature — Vampire Soldier 1/3
Flying
Skyblade's Boon Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
%2%W: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Sky-Blessed Samurai Enchantment Creature
2 versions
Enchantment Creature — Human Samurai 4/4
Affinity for enchantments
Flying
Skyboon Evangelist Creature
3 versions
Creature — Bird Advisor 3/3
Flying
When this creature enters, support 6.
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
Skyclave Apparition Creature
9 versions
Creature — Kor Spirit 2/2
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Skyclave Cleric Creature
Creature — Kor Cleric 1/3
When this creature enters, you gain 2 life.
Skyhunter Cub Creature
7/60 Cats
4 versions
Creature — Cat Knight 2/2
As long as this creature is equipped, it gets +1/+1 and has flying.
Skyhunter Patrol Creature
Cats / Law
6 versions
Creature — Cat Knight 2/3
Flying, first strike
Skyhunter Prowler Creature
Cats / Knights
4 versions
Creature — Cat Knight 1/3
Flying, vigilance
Skyhunter Skirmisher Creature
8 versions
Creature — Cat Knight 1/1
Flying, double strike
Skyhunter Strike Force Creature
3 versions
Creature — Cat Knight 2/2
Flying
Melee
Lieutenant — As long as you control your commander, other creatures you control have melee.
Skyknight Squire Creature
5 versions
Creature — Cat Scout 1/1
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Skyline Savior Creature
Alchemy: New Capenna
Creature — Angel 3/4
Flying
When Skyline Savior enters, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
Skyline Scout Creature
Creature — Human Scout 2/1
Whenever this creature attacks, you may pay %1%W. If you do, it gains flying until end of turn.
Skymarcher Aspirant Creature
Innistrad: Crimson Vow
3 versions
Creature — Vampire Soldier 2/1
Ascend
This creature has flying as long as you have the city's blessing.
Skyrider Trainee Creature
6/60 Angels
3 versions
Creature — Human Soldier 3/3
This creature has flying as long as it's enchanted.
Skyseer's Chariot Artifact
6 versions
Artifact — Vehicle 3/3
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost %2 more to activate.
Crew 2
Skyshroud Falcon Creature
2 versions
Creature — Bird 1/1
Flying, vigilance
Skyspear Cavalry Creature
3 versions
Creature — Human Soldier 2/2
Flying
Double strike
Skystreamer Creature
Creature — Griffin 3/2
Assist (Another player can pay up to %4 of this spell's cost.)
Flying
When this creature enters, target player gains 4 life.
Skyswirl Harrier Creature
Creature — Bird 3/4
Flying
38021 cards found
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