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Spurnmage Advocate Creature
2 versions
Creature — Human Nomad 1/1
%T: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Squad Captain Creature
Stalwart
3 versions
Creature — Human Soldier 2/2
Vigilance
This creature enters with a +1/+1 counter on it for each other creature you control.
Squad Commander Creature
Commander decks
5 versions
Creature — Kor Warrior 3/3
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Squad Rallier Creature
Creature — Human Scout 3/4
%2%W: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Squadron Carrier Artifact
Alchemy: Edge of Eternities
Artifact — Spacecraft
Spacecraft you control have "Exhaust — %W: Conjure a card named Starfighter Pilot onto the battlefield."
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+: Creatures you control have flying.
4/4
Squadron Hawk Creature
4 versions
Creature — Bird 1/1
Flying
When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Squall Drifter Creature
Snow Creature — Elemental 1/1
Flying
%W, %T: Tap target creature.
Squeak By
Cheeky House-Mouse's Adventure
Sorcery
Sorcery — Adventure
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Squire Creature
15/121
3 versions
Creature — Human Soldier 1/2
Squire's Devotion Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
Squire's Lightblade Artifact
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0.
Equip %3
Sram, Senior Edificer Creature
15 versions
Legendary Creature — Dwarf Advisor 2/2
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Sram's Expertise Sorcery
3 versions
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.
You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Stack of Paperwork Enchantment
2 versions
Enchantment
When this enchantment enters, draw a card.
Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt. You know, like it used to.)
Staff of the Storyteller Artifact
4 versions
Artifact
When this artifact enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on this artifact.
%W, %T, Remove a story counter from this artifact: Draw a card.
Stagecoach Security Creature
Creature — Human Soldier 4/5
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot %3%W
Stalking Leonin Creature
4 versions
Creature — Cat Archer 3/3
When this creature enters, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Stall for Time Instant
Instant
Kicker %1%U
Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures.
Draw a card.
Stalwart Aven Creature
3 versions
Creature — Bird Soldier 1/3
Flying
Renown 1
Stalwart Pathlighter Creature
2 versions
Creature — Human Soldier 3/1
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Stalwart Realmwarden Creature
Alchemy: Thunder Junction
Creature — Human Soldier 2/2
First strike, lifelink
When Stalwart Realmwarden enters, the next noncreature spell target opponent casts costs %2 more to cast.
Stalwart Shield-Bearers Creature
Creature — Human Soldier 0/3
Defender
Other creatures you control with defender get +0/+2.
Stalwart Valkyrie Creature
Angels
3 versions
Creature — Angel Warrior 3/2
You may pay %1%W and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
Stalwarts of Osgiliath Creature
2 versions
Creature — Human Soldier 4/3
When this creature enters, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Stand Firm Instant
2 versions
Instant
Target creature gets +1/+1 until end of turn. Scry 2.
Stand Up for Yourself Instant
Instant
Destroy target creature with power 3 or greater.
Standard Bearer Creature
2 versions
Creature — Human Flagbearer 1/1
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Standing Army Creature
Creature — Human Soldier 2/4
As long as you're standing, Standing Army has vigilance.
Standing Troops Creature
7 versions
Creature — Human Soldier 1/4
Vigilance
Star Charter Creature
Creature — Bat Cleric 3/1
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
38021 cards found
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