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Star Pupil Creature
Stalwart
2 versions
Creature — Human Wizard 0/0
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
Star-Crowned Stag Creature
2 versions
Creature — Elk 3/3
Whenever this creature attacks, tap target creature defending player controls.
Starfall Invocation Sorcery
4 versions
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Starfield Mystic Creature
8 versions
Creature — Human Cleric 2/2
Enchantment spells you cast cost %1 less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Starfield of Nyx Enchantment
4 versions
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Starfield Shepherd Creature
2 versions
Creature — Angel 3/2
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp %1%W
Starfighter Pilot Creature
Creature — Human Pilot 2/2
Whenever this creature becomes tapped, surveil 1.
Starfleet Crew Creature
Creature — Officer 2/3
Starlight Sorcery
2 versions
Sorcery
You gain 3 life for each black creature target opponent controls.
Starlight Invoker Creature
2 versions
Creature — Human Cleric Mutant 1/3
%7%W: You gain 5 life.
Starlight Spectacular Enchantment
2 versions
Enchantment
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Starling, Aerial Ally Creature
Jumpstart
3 versions
Legendary Creature — Human Hero 3/4
Flying
When Starling enters, another target creature you control gains flying until end of turn.
Starlit Angel Creature
3 versions
Creature — Angel 3/4
Flying
Starnheim Aspirant Creature
Holy
3 versions
Creature — Human Cleric 2/2
Angel spells you cast cost %2 less to cast.
Starnheim Courser Creature
Armed
2 versions
Creature — Pegasus 2/2
Flying
Artifact and enchantment spells you cast cost %1 less to cast.
Starnheim Unleashed Sorcery
Story Spotlight
4 versions
Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell %X%X%W
Starport Security Artifact Creature
Artifact Creature — Robot Soldier 1/1
%3%W, %T: Tap another target creature. This ability costs %2 less to activate if you control a creature with a +1/+1 counter on it.
Starry-Eyed Skyrider Creature
Creature — Human Scout 1/3
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Stasis Cocoon Enchantment
Enchantment — Aura
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Stasis Snare Enchantment
Starter Collection
6 versions
Enchantment
Flash
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Static Net Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, you gain 2 life and create a tapped Powerstone token.
Static Prison Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get %E%E (two energy counters).
At the beginning of your first main phase, sacrifice this enchantment unless you pay %E.
Static Snare Enchantment
2 versions
Enchantment
Flash
This spell costs %1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Staunch Defenders Creature
6 versions
Creature — Human Soldier 3/4
When this creature enters, you gain 4 life.
Staunch Shieldmate Creature
Creature — Dwarf Soldier 1/3
Stave Off Instant
4 versions
Instant
Target creature gains protection from the color of your choice until end of turn.
Staying Power Enchantment
Unfinity
3 versions
Enchantment
As long as Staying Power is onto the battlefield, "until end of turn" and "this turn" effects last indefinitely.
Steadfast Armasaur Creature
Creature — Dinosaur 2/3
Vigilance
%1%W, %T: This creature deals damage equal to its toughness to target creature blocking or blocked by it.
Steadfast Cathar Creature
2 versions
Creature — Human Soldier 2/1
Whenever this creature attacks, it gets +0/+2 until end of turn.
Steadfast Guard Creature
2 versions
Creature — Human Rebel 2/2
Vigilance
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