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Strategic Intervention Enchantment
Jumpstart
Enchantment
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.
Strength of Arms Instant
5 versions
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Strength of Isolation Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness %W
Strength of Unity Enchantment
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Strict Proctor Creature
4 versions
Creature — Spirit Cleric 1/3
Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays %2.
Strip Bare Instant
Instant
Destroy all Auras and Equipment attached to target creature.
Stroke of Midnight Instant
[FFVII]
5 versions
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Strongarm Monk Creature
Creature — Human Monk 3/3
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Strutting Turkey Creature
Host Creature — Bird 2/2
When this creature enters, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
Student of Ojutai Creature
2 versions
Creature — Human Monk 2/4
Whenever you cast a noncreature spell, you gain 2 life.
Student of Warfare Creature
Innistrad: Midnight Hunt
2 versions
Creature — Human Knight 1/1
Level up %W
Study Break Instant
Instant
Tap up to two target creatures.
Learn.
Stunning Shot Sorcery
Jumpstart
Sorcery
Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it.
Subjugator Angel Creature
5 versions
Creature — Angel 4/3
Flying
When this creature enters, tap all creatures your opponents control.
Sublime Archangel Creature
3 versions
Creature — Angel 4/3
Flying
Exalted
Other creatures you control have exalted.
Sublime Exhalation Sorcery
4 versions
Sorcery
Undaunted
Destroy all creatures.
Success! Instant
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
Sudden Disappearance Sorcery
Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Sudden Salvation Instant
2 versions
Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
Sudden Strike Instant
Jumpstart
3 versions
Instant
Destroy target attacking or blocking creature.
Suki, Courageous Rescuer Creature
3 versions
Legendary Creature — Human Warrior Ally 2/4
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Suki, Kyoshi Captain Creature
2 versions
Legendary Creature — Human Warrior Ally 3/3
Other Warriors you control get +1/+1.
%3%W: Attacking Warriors you control gain double strike until end of turn.
Summary Judgment Instant
2 versions
Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Summon: Alexander
Transformed Crystal Fragments
Enchantment Creature  
2 versions
Enchantment Creature — Saga Construct 4/3
Flying

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Prevent all damage that would be dealt to creatures you control this turn.
*S3 Tap all creatures your opponents control.
Summon: Choco/Mog Enchantment Creature
[FFVII]
2 versions
Enchantment Creature — Saga Bird Moogle 3/3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Summon: Good King Mog XII Enchantment Creature
[FFXIV]
2 versions
Enchantment Creature — Saga Moogle 4/4
Flying, lifelink

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Create two 1/2 white Moogle creature tokens with lifelink.
*S2, *S3 Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
*S4 Put two +1/+1 counters on each other Moogle you control.
Summon: Ixion Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Unicorn 3/3
First strike

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after M1.)
*S1 Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
*S2, *S3 Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
Summon: Knights of Round Enchantment Creature
[FFVII]
3 versions
Enchantment Creature — Saga Knight 3/3
Indestructible

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Summon: Primal Garuda Enchantment Creature
[FFXIV]
2 versions
Enchantment Creature — Saga Harpy 3/3
Flying

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
*S2, *S3 Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Summon the School Tribal Sorcery
Kindred Sorcery — Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
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