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Summon: Yojimbo Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Samurai 5/5
Vigilance

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Exile target artifact, enchantment, or tapped creature an opponent controls.
*S2, *S3 Until your next turn, creatures can't attack you unless their controller pays %2 for each of those creatures.
*S4 Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Summoned Dromedary Creature
Creature — Spirit Camel 4/3
Vigilance
%1%W: Return this card from your graveyard to your hand. Activate only as a sorcery.
Summoner's Sending Enchantment
[FFX]
2 versions
Enchantment
At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.
Sun Clasp Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
%W: Return enchanted creature to its owner's hand.
Sun Sentinel Creature
2 versions
Creature — Human Soldier 2/2
Vigilance
Sun Titan Creature
27 versions
Creature — Giant 6/6
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sunblade Angel Creature
3 versions
Creature — Angel 3/3
Flying, first strike, vigilance, lifelink
Sunblade Samurai Enchantment Creature
Enchanted
3 versions
Enchantment Creature — Human Samurai 4/4
Vigilance
Channel — %2, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Sunblast Angel Creature
8 versions
Creature — Angel 4/5
Flying
When this creature enters, destroy all tapped creatures.
Sun-Blessed Guardian Creature
Creature — Human Cleric 2/2
%5%PR: Transform this creature. Activate only as a sorcery. (%PR can be paid with either %R or 2 life.)
Sun-Blessed Healer Creature
Creature — Human Cleric 3/1
Kicker %1%W
Lifelink
When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Sunbond Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Suncleanser Creature
2 versions
Creature — Human Cleric 1/4
When this creature enters, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
Sun-Crested Pterodon Creature
Creature — Dinosaur 2/5
Flying
This creature has vigilance as long as you control another Dinosaur.
Sun-Dappled Celebrant Creature
Creature — Treefolk Cleric 5/6
Convoke
Vigilance
Sunder the Gateway Sorcery
2 versions
Sorcery
Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2.
Incubate 2, then transform an Incubator token you control.
Sundial, Dawn Tyrant Artifact Creature
Legendary Artifact Creature — Construct 3/3
Sune's Intervention Instant
Instant
Choose one or more —
• Create two 2/2 white Knight creature tokens.
Seek a nonland permanent card with mana value 3 or less.
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 3 life.
Sunfall Sorcery
4 versions
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way.
Sunfire Balm Instant
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling %1%W
When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
Sungold Barrage Instant
2 versions
Instant
Destroy target creature with toughness 4 or greater.
Sungold Sentinel Creature
5 versions
Creature — Human Soldier 3/2
Whenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven%1%W: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Sungrace Pegasus Creature
Giddyap
3 versions
Creature — Pegasus 1/2
Flying
Lifelink
Sunhome Stalwart Creature
Stalwart
4 versions
Creature — Human Soldier 2/2
First strike
Mentor
Sunlance Sorcery
6 versions
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
Sunlit Hoplite Creature
Planeswalker Deck Elspeth
Creature — Human Soldier 2/1
During your turn, this creature has first strike.
This creature gets +1/+0 as long as you control an Elspeth planeswalker.
Sunmane Pegasus Creature
Giddyap
2 versions
Creature — Pegasus 2/3
Flying
%1%W: This creature gains vigilance and lifelink until end of turn.
Sunpearl Kirin Creature
2 versions
Creature — Kirin 2/1
Flash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Sunrise Seeker Creature
2 versions
Creature — Human Scout 3/3
Vigilance
When this creature enters, it explores.
Sun's Bounty Instant
Instant
You gain 4 life.
Recover %1%W
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