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Summary Judgment Instant
2 versions
Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Summon: Alexander
Transformed Crystal Fragments
Enchantment Creature  
2 versions
Enchantment Creature — Saga Construct 4/3
Flying

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Prevent all damage that would be dealt to creatures you control this turn.
*S3 Tap all creatures your opponents control.
Summon: Choco/Mog Enchantment Creature
[FFVII]
2 versions
Enchantment Creature — Saga Bird Moogle 3/3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Summon: Good King Mog XII Enchantment Creature
[FFXIV]
2 versions
Enchantment Creature — Saga Moogle 4/4
Flying, lifelink

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Create two 1/2 white Moogle creature tokens with lifelink.
*S2, *S3 Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
*S4 Put two +1/+1 counters on each other Moogle you control.
Summon: Ixion Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Unicorn 3/3
First strike

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after M1.)
*S1 Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
*S2, *S3 Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
Summon: Knights of Round Enchantment Creature
[FFVII]
3 versions
Enchantment Creature — Saga Knight 3/3
Indestructible

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Summon: Primal Garuda Enchantment Creature
[FFXIV]
2 versions
Enchantment Creature — Saga Harpy 3/3
Flying

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
*S2, *S3 Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Summon the School Tribal Sorcery
Kindred Sorcery — Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
Summon: Yojimbo Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Samurai 5/5
Vigilance

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Exile target artifact, enchantment, or tapped creature an opponent controls.
*S2, *S3 Until your next turn, creatures can't attack you unless their controller pays %2 for each of those creatures.
*S4 Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Summoned Dromedary Creature
Creature — Spirit Camel 4/3
Vigilance
%1%W: Return this card from your graveyard to your hand. Activate only as a sorcery.
Summoner's Sending Enchantment
[FFX]
2 versions
Enchantment
At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.
Sun Clasp Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
%W: Return enchanted creature to its owner's hand.
Sun Sentinel Creature
2 versions
Creature — Human Soldier 2/2
Vigilance
Sun Titan Creature
28 versions
Creature — Giant 6/6
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sunblade Angel Creature
3 versions
Creature — Angel 3/3
Flying, first strike, vigilance, lifelink
Sunblade Samurai Enchantment Creature
Enchanted
3 versions
Enchantment Creature — Human Samurai 4/4
Vigilance
Channel — %2, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Sunblast Angel Creature
9 versions
Creature — Angel 4/5
Flying
When this creature enters, destroy all tapped creatures.
Sun-Blessed Guardian Creature
Creature — Human Cleric 2/2
%5%PR: Transform this creature. Activate only as a sorcery. (%PR can be paid with either %R or 2 life.)
Sun-Blessed Healer Creature
Creature — Human Cleric 3/1
Kicker %1%W
Lifelink
When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Sunbond Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Suncleanser Creature
2 versions
Creature — Human Cleric 1/4
When this creature enters, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
Sun-Crested Pterodon Creature
Creature — Dinosaur 2/5
Flying
This creature has vigilance as long as you control another Dinosaur.
Sun-Dappled Celebrant Creature
Creature — Treefolk Cleric 5/6
Convoke
Vigilance
Sunder the Gateway Sorcery
2 versions
Sorcery
Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2.
• Incubate 2, then transform an Incubator token you control.
Sundial, Dawn Tyrant Artifact Creature
Legendary Artifact Creature — Construct 3/3
Sune's Intervention Instant
Instant
Choose one or more —
• Create two 2/2 white Knight creature tokens.
• Seek a nonland permanent card with mana value 3 or less.
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 3 life.
Sunfall Sorcery
5 versions
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way.
Sunfire Balm Instant
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling %1%W
When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
Sungold Barrage Instant
2 versions
Instant
Destroy target creature with toughness 4 or greater.
Sungold Sentinel Creature
5 versions
Creature — Human Soldier 3/2
Whenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven — %1%W: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
38777 cards found
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