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Super-Soldier Serum Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Supplementation Node Artifact Creature
2 versions
Artifact Creature — Borg 2/2
Artifact creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
Supply Caravan Creature
2 versions
Creature — Camel 3/5
When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
Supply Runners Creature
3 versions
Creature — Dog 2/2
When this creature enters, put a +1/+1 counter on each other creature you control.
Supply-Line Cranes Creature
Creature — Bird 2/4
Flying
When this creature enters, put a +1/+1 counter on target creature.
Suppression Bonds Enchantment
2 versions
Enchantment — Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Suppression Field Enchantment
Enchantment
Activated abilities cost %2 more to activate unless they're mana abilities.
Surge of Righteousness Instant
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Surge of Salvation Instant
2 versions
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Surge of Thoughtweft Tribal Instant
Kindred Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Surgical Precision Sorcery
Sorcery
Choose one —
• Destroy target creature with toughness 4 or greater. You gain 1 life.
• You draw a card and gain 2 life.
Surgical Suite / Hospital Room Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Surgical Suite / Hospital Room Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
Surging Sentinels Creature
Creature — Human Soldier 2/1
First strike
Ripple 4
Surprise Deployment Instant
Instant
Cast this spell only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
Surprise Party Enchantment
2 versions
Enchantment
When Surprise Party enters yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance.
Survival Cache Sorcery
Phyrexia: All Will Be One
4 versions
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound
Survive the Night Instant
2 versions
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Investigate.
Survivor of Korlis Creature
Creature — Human Soldier 1/1
First strike
%1%W, Exile this card from your graveyard: Scry 2.
Suspension Field Enchantment
2 versions
Enchantment
When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Sustainer of the Realm Creature
6 versions
Creature — Angel 2/3
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
Sustaining Spirit Creature
2 versions
Creature — Angel Spirit 0/3
Cumulative upkeep %1%W
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Suture Priest Creature
4 versions
Creature — Phyrexian Cleric 1/1
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Suture Spirit Creature
Creature — Spirit 1/1
Flying
%WB%WB%WB: Regenerate target creature.
Swallow Whole Sorcery
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
Swell of Courage Instant
3 versions
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X — %X%W%W
Swift Justice Instant
3 versions
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Swift Maneuver Instant
Instant
Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Swift Reckoning Sorcery
3 versions
Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast this spell as though it had flash.
Destroy target tapped creature.
Swift Reconfiguration Enchantment
2 versions
Enchantment — Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
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