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Teleportation Circle Enchantment
6 versions
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Temmet, Vizier of Naktamun Token Token  
12/25
Creature — Zombie Human Cleric 2/2
Temmet, Vizier of Naktamun is legendary.
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Tempered Steel Enchantment
Extended-Art Frame
7 versions
Enchantment
Artifact creatures you control get +2/+2.
Tempered Veteran Creature
Teamwork
2 versions
Creature — Human Knight 1/2
%W, %T: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
%4%W%W, %T: Put a +1/+1 counter on target creature.
Tempest Hawk Creature
Creature — Bird 2/2
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
Tempest of Light Instant
4 versions
Instant
Destroy all enchantments.
Tempest Technique Enchantment
2 versions
Enchantment — Aura
Storm
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Templar Knight Creature
2 versions
Creature — Human Knight 3/1
Vigilance
%W, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
Temple Acolyte Creature
4 versions
Creature — Human Cleric 1/3
When this creature enters, you gain 3 life.
Temple Altisaur Creature
3 versions
Creature — Dinosaur 3/4
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Temple Elder Creature
Creature — Human Cleric 1/2
%T: You gain 1 life. Activate only during your turn, before attackers are declared.
Temporal Isolation Enchantment
3 versions
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shadow.
Prevent all damage that would be dealt by enchanted creature.
Temporary Lockdown Enchantment
Story Spotlight
4 versions
Enchantment
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Temporary Truce Sorcery
White-bordered
2 versions
Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Tempt with Bunnies Sorcery
2 versions
Sorcery
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Tempt with Glory Sorcery
2 versions
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Tenacity Instant
Giddyap
3 versions
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Tenth District Guard Creature
Creature — Human Soldier 2/2
When this creature enters, target creature gets +0/+1 until end of turn.
Tenth District Hero Creature
4 versions
Creature — Human 2/3
%1%W, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
%2%W, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Tenth District Veteran Creature
Creature — Human Soldier 2/3
Vigilance
Whenever this creature attacks, untap another target creature you control.
Tenuous Truce Enchantment
3 versions
Enchantment — Aura
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
Terashi's Cry Sorcery
Sorcery — Arcane
Tap up to three target creatures.
Terashi's Grasp Sorcery
4 versions
Sorcery — Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
Terashi's Verdict Instant
Instant — Arcane
Destroy target attacking creature with power 3 or less.
Teremko Griffin Creature
Dominaria United
2 versions
Creature — Griffin 2/2
Flying, banding
Terminus Sorcery
5 versions
Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle %W
Teroh's Faithful Creature
2 versions
Creature — Human Cleric 1/4
When this creature enters, you gain 4 life.
Teroh's Vanguard Creature
Creature — Human Nomad 2/3
Flash
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control gain protection from black until end of turn."
Terra Eternal Enchantment
Enchantment
All lands have indestructible.
Territorial Hammerskull Creature
2 versions
Creature — Dinosaur 2/3
Whenever this creature attacks, tap target creature an opponent controls.
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