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The Duke, Rebel Sentry Creature
Legendary Creature — Human Rebel Ally 0/1
The Duke enters with a +1/+1 counter on him.
%T, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn.
The Eagles Are Coming! Instant
2 versions
Instant
Kicker %2%W%W
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
The Eternal Wanderer Planeswalker
7 versions
Legendary Planeswalker Loyalty 5
No more than one creature can attack The Eternal Wanderer each combat.
+1
Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0
Create a 2/2 white Samurai creature token with double strike.
-4
For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
The Falcon, Sam Wilson Creature
Captain America Tutorial 11
Legendary Creature — Human Hero 3/3
Flying
When The Falcon enters, put a +1/+1 counter on each other creature you control.
The Fall of Lord Konda Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Exile target creature an opponent controls with mana value 4 or greater.
*S2 Each player gains control of all permanents they own.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Gaffer Creature
Middle-Earth Classic
5 versions
Legendary Creature — Halfling Peasant 2/3
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
The Girl in the Fireplace Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this token."
*S2 Create a 2/2 white Horse creature token with "Doctors you control have horsemanship."
*S3 Whenever a creature you control deals combat damage to a player this turn, time travel.
The Howling Commandos Creature
Jumpstart
Legendary Creature — Human Soldier Hero 3/1
%5: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.
The Last Ronin's Technique Instant
2 versions
Instant
Sneak %1%W
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
The Legend of Yangchen Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
*S2 You may have target opponent draw three cards. If you do, draw three cards.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Measure of a Man Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Exile up to one target nontoken artifact or creature.
*S2 Investigate.
*S3 Return the exiled card to the battlefield under its owner's control. You gain 2 life.
The Mind Stone Artifact
3 versions
Legendary Artifact — Infinity Stone
Indestructible
%T: Add %W.
%5%W, %T: Harness The Mind Stone. (Once harnessed, its [infinite] ability is active.)
[infinite] — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
The Mountain-king's Return Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Recruit.
*S2 Return target creature card with mana value 3 or less from your graveyard to the battlefield.
*S3 Put a +1/+1 counter on up to one target creature.
The Needs of the Many Instant
3 versions
Instant
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
The Night of the Doctor Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after Il.)
*S1 Destroy all creatures.
*S2 Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
The Pandorica Artifact
4 versions
Legendary Artifact
You may choose not to untap The Pandorica during your untap step.
%1%W, %T: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
The Princess Takes Flight Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Exile up to one target creature.
*S2 Target creature you control gets +2/+2 and gains flying until end of turn.
*S3 Return the exiled card to the battlefield under its owner's control.
The Prydwen, Steel Flagship Artifact
4 versions
Legendary Artifact — Vehicle 6/6
Flying
Whenever another nontoken artifact you control enters, create a 2/2 white Human Knight creature token with "This token gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
The Queen of Dale Creature
3 versions
Legendary Creature — Human Noble 2/1
Whenever an opponent casts their first noncreature spell each turn, you recruit.
The Restoration of Eiganjo Enchantment
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
*S2 You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Sentry, Golden Guardian Creature
2 versions
Legendary Creature — Human Hero 5/5
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
The Seriema Artifact
Story Spotlight
4 versions
Legendary Artifact — Spacecraft
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+: Flying
Other tapped legendary creatures you control have indestructible.
5/5
The Spear of Bashenga Artifact
2 versions
Legendary Artifact — Equipment
When The Spear of Bashenga enters, if there is no monarch, you become the monarch.
Equipped creature gets +2/+2 and has vigilance.
Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
Equip %2
The Wanderer Planeswalker
7 versions
Legendary Planeswalker Loyalty 5
Prevent all noncombat damage that would be dealt to you and other permanents you control.
-2
Exile target creature with power 4 or greater.
The Wandering Emperor Planeswalker
7 versions
Legendary Planeswalker Loyalty 3
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1
Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
-1
Create a 2/2 white Samurai creature token with vigilance.
-2
Exile target tapped creature. You gain 2 life.
The Wandering Rescuer Creature
5 versions
Legendary Creature — Human Samurai Noble 3/4
Flash
Convoke
Double strike
Other tapped creatures you control have hexproof.
The War Games Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield.
*S2, *S3 Put a +1/+1 counter on each Warrior creature.
*S4 You may exile a nontoken creature you control. When you do, exile all Warriors.
The Wasp, Janet Van Dyne Creature
Captain America Tutorial 8
Legendary Creature — Human Hero 1/1
Flying
When The Wasp enters, she deals 4 damage to target tapped creature an opponent controls.
The Wedding of River Song Sorcery
4 versions
Sorcery
Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
Time travel.
The Wind Crystal Artifact
[FFIII]
3 versions
Legendary Artifact
White spells you cast cost %1 less to cast.
If you would gain life, you gain twice that much life instead.
%4%W%W, %T: Creatures you control gain flying and lifelink until end of turn.
38777 cards found
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