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There's Coffee in that Nebula Sorcery
3 versions
Sorcery
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order.
Beam me up %2%W
Thermal Glider Creature
Creature — Human Rebel 2/1
Flying, protection from red
Thistledown Players Creature
Creature — Mouse Bard 3/3
Whenever this creature attacks, untap target nonland permanent.
Thopter Architect Creature
Armed
2 versions
Creature — Human Artificer 2/3
Whenever an artifact you control enters, target creature gains flying until end of turn.
Thopter Arrest Enchantment
2 versions
Enchantment
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Thorin's Last Stand Instant
2 versions
Instant
Choose one —
• Creatures you control get +2/+1 until end of turn.
• Destroy target artifact or enchantment. You gain 2 life.
Thorough Investigation Enchantment
2 versions
Enchantment
Whenever you attack, investigate.
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Those Who Serve Creature
2 versions
Creature — Zombie 2/4
Thought Partition Sorcery
Alchemy: Edge of Eternities
Sorcery
Target opponent reveals all nonland cards in their hand. You may choose one of those cards. If you do, it perpetually becomes white and its mana cost perpetually becomes %5.
Thoughtweft Imbuer Creature
Creature — Kithkin Advisor 0/5
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
Thoughtweft Trio Creature
Creature — Kithkin Soldier 5/5
First strike, vigilance
Champion a Kithkin
This creature can block any number of creatures.
Thoughtweft's Call Sorcery
Alchemy: Lorwyn Eclipsed
Sorcery
Choose one —
• Seek a Kithkin card. At the beginning of the next end step, if that card is in your hand, exile it.
• Creature cards in your hand perpetually get +1/+1.
Thousand Moons Crackshot Creature
Creature — Human Soldier 2/2
Whenever this creature attacks, you may pay %2%W. When you do, tap target creature.
Thousand Moons Infantry Creature
Creature — Human Soldier 2/4
Untap this creature during each other player's untap step.
Thousand Moons Smithy Artifact
3 versions
Legendary Artifact
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Thraben Charm Instant
Instant
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Thraben Doomsayer Creature
2 versions
Creature — Human Cleric 2/2
%T: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Thraben Exorcism Instant
2 versions
Instant
Exile target Spirit, creature with disturb, or enchantment.
Thraben Heretic Creature
2 versions
Creature — Human Wizard 2/2
%T: Exile target creature card from a graveyard.
Thraben Inspector Creature
11 versions
Creature — Human Soldier 1/2
When this creature enters, investigate.
Thraben Militia
Transformed Thraben Sentry
Creature  
Creature — Human Soldier 5/4
Trample
Thraben Purebloods Creature
Creature — Dog 3/5
Thraben Sentry Creature
Creature — Human Soldier 2/2
Vigilance
Whenever another creature you control dies, you may transform this creature.
Thraben Standard Bearer Creature
3 versions
Creature — Human Soldier 1/1
%1%W, %T, Discard a card: Create a 1/1 white Human Soldier creature token.
Thraben Valiant Creature
2 versions
Creature — Human Soldier 2/1
Vigilance
Thraben Watcher Creature
4 versions
Creature — Angel 2/2
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
Three Blind Mice Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Create a 1/1 white Mouse creature token.
*S2, *S3 Create a token that's a copy of target token you control.
*S4 Creatures you control get +1/+1 and gain vigilance until end of turn.
Three Dreams Sorcery
B3: Fire, CH: 49
5 versions
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Three Tree Battalion Instant
Alchemy: Bloomburrow
Instant
Look at the top six cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield, then conjure a duplicate of that card onto the battlefield. The duplicate perpetually has base power and toughness 1/1. Put the rest on the bottom of your library in a random order.
Thriving Ibex Creature
Creature — Goat 2/4
When this creature enters, you get %E%E.
Whenever this creature attacks, you may pay %E%E. If you do, put a +1/+1 counter on it.
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