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Ultimate Magic: Holy Instant
[FFVII]
2 versions
Instant
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell %2%W
Ultimate Nullification Sorcery
2 versions
Sorcery
As an additional cost to cast this spell, sacrifice a legendary creature.
Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
Ultramarines Honour Guard Creature
Creature — Astartes Warrior 2/2
Squad %2
Other creatures you control get +1/+1.
Ultramarines Honour Guard Token Token  
6/23
Creature — Astartes Warrior 2/2
Other creatures you control get +1/+1.
Umbra Mystic Creature
2 versions
Creature — Human Wizard 2/2
Auras attached to permanents you control have umbra armor.
Una Chin-Riley, Number One Creature
Legendary Creature — Illyrian Officer 4/5
Whenever you attack while creatures you control have total power 8 or greater, target attacking creature gets +2/+0 and gains first strike until end of turn.
Unassuming Sage Creature
Creature — Human Peasant Wizard 2/2
When this creature enters, you may pay %2. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Unbounded Potential Instant
3 versions
Instant
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate.
Entwine %3%W
Unbreakable Formation Instant
16 versions
Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Unbreakable Remnant Creature
Alchemy: Secrets of Strixhaven
Creature — Spirit Soldier 2/1
Escape — %1%W, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
When you cast this spell from your graveyard, all cards you own named Unbreakable Remnant perpetually get +1/+1.
Unconventional Tactics Sorcery
2 versions
Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie you control enters, you may pay %W. If you do, return this card from your graveyard to your hand.
Undead Slayer Creature
D&D Forgotten Realms
2 versions
Creature — Human Cleric 2/2
%W, %T: Exile target Skeleton, Vampire, or Zombie.
Undercellar Sweep Enchantment
Enchantment
When this enchantment enters, you take the initiative.
Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
Uneasy Alliance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%5, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
Unexplained Absence Instant
2 versions
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library.
Unfinished Business Sorcery
[FFVII]
3 versions
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Unflinching Hortimancer Creature
Creature — Human Cleric 2/1
Ward %1
Whenever you gain life, put a +1/+1 counter on this creature.
Unholy Officiant Creature
3 versions
Creature — Vampire Cleric 1/2
Vigilance
%4%W: Put a +1/+1 counter on this creature.
Unidentified Hovership Artifact
4 versions
Artifact — Vehicle 2/2
Flying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
Unified Front Sorcery
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Unified Strike Instant
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Union of the Third Path Instant
Story Spotlight
Instant
Draw a card, then you gain life equal to the number of cards in your hand.
United Battlefront Sorcery
4 versions
Sorcery
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Unlikely Alliance Enchantment
Enchantment
%1%W: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Unquestioned Authority Enchantment
Law
5 versions
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Unruly Mob Creature
4 versions
Creature — Human 1/1
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Unsettling Twins Creature
Creature — Human 2/2
When this creature enters, manifest dread.
Unstable Glyphbridge Artifact
3 versions
Artifact
When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact %3%W%W (%3%W%W, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Unswerving Sloth Creature
Creature — Sloth Mount 5/5
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4
Unwanted Remake Instant
2 versions
Instant
Destroy target creature. Its controller manifests dread.
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