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Valor Creature
16/121
2 versions
Creature — Incarnation 2/2
First strike
As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
Valor in Akros Enchantment
Blink
5 versions
Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Valor Made Real Instant
2 versions
Instant
Target creature can block any number of creatures this turn.
Valor of the Worthy Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Valorous Charge Sorcery
Sorcery
White creatures get +2/+0 until end of turn.
Valorous Stance Instant
23 versions
Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Valorous Steed Creature
3 versions
Creature — Unicorn 3/3
Vigilance
When this creature enters, create a 2/2 white Knight creature token with vigilance.
Valor's Flagship Artifact
6 versions
Legendary Artifact — Vehicle 7/7
Flying, first strike, lifelink
Crew 3
Cycling %X%2%W
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Vampire Token  
6 versions
Creature — Vampire 1/1
Lifelink
Vampire Slayer Creature
2 versions
Creature — Human Soldier 2/2
Whenever this creature deals damage to a Vampire, destroy that creature.
Vampire's Zeal Instant
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Vanguard of Brimaz Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Cat Soldier 2/2
Vigilance
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 white Cat Soldier creature token with vigilance.
Vanguard of the Restless Creature
2 versions
Creature — Spirit Knight 2/2
Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay %2%W. If you do, return this card from your graveyard to the battlefield.
Vanguard of the Rose Creature
Creature — Vampire Knight 3/1
%1, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.
Vanguard Seraph Creature
2 versions
Creature — Angel Warrior 3/3
Flying
Whenever you gain life for the first time each turn, surveil 1.
Vanish into Eternity Instant
2 versions
Instant
This spell costs %3 more to cast if it targets a creature.
Exile target nonland permanent.
Vanquish Instant
Instant
Destroy target blocking creature.
Vanquish the Foul Sorcery
Sorcery
Destroy target creature with power 4 or greater. Scry 1.
Vanquish the Horde Sorcery
15 versions
Sorcery
This spell costs %1 less to cast for each creature on the battlefield.
Destroy all creatures.
Vassal's Duty Enchantment
Enchantment
%1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Vault 101: Birthday Party Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 1/1 white Human Soldier creature token and a Food token.
*S2, *S3 You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
Vault 13: Dweller's Journey Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 For each player, exile up to one other target enchantment or creature that player controls until this Saga leaves the battlefield.
*S2 You gain 2 life and scry 2.
*S3 Return two cards exiled with this Saga to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Vault 75: Middle School Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Exile all creatures with power 4 or greater.
*S2, *S3 Put a +1/+1 counter on each creature you control.
Vault Guardsman Artifact Creature
Jumpstart
Artifact Creature — Human Advisor 3/4
Convoke
When this creature enters, exile target artifact or creature an opponent controls
Veil of Assimilation Artifact
Artifact
Whenever this artifact or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
Veiled Ascension Enchantment
2 versions
Enchantment
When this enchantment enters, put a flying counter on each face-down creature you control.
Face-down creatures you control enter with a flying counter on them.
At the beginning of your upkeep, you may cloak the top card of your library.
Velvetwing Butterflies Creature
Creature — Insect 2/2
Flying
Venat, Heart of Hydaelyn Creature
[FFXIV]
4 versions
Legendary Creature — Elder Wizard 3/3
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering — %7, %T: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
Venerable Knight Creature
Creature — Human Knight 2/1
When this creature dies, put a +1/+1 counter on target Knight you control.
Venerable Lammasu Creature
Creature — Lammasu 5/4
Flying
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