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Baffling End Enchantment
2 versions
Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less.
When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Bahamut, Warden of Light Enchantment Creature  
5 versions
Legendary Enchantment Creature — Saga Dragon 5/5
Flying

(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
*S3 Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Baird, Steward of Argive Creature
5 versions
Legendary Creature — Human Soldier 2/4
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays %1 for each of those creatures.
Balan, Wandering Knight Creature
4 versions
Legendary Creature — Cat Knight 3/3
First strike
Balan has double strike as long as two or more Equipment are attached to it.
%1%W: Attach all Equipment you control to Balan.
Balance Sorcery
15 versions
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balance of Terror Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Destroy up to one other target artifact or enchantment.
*S2, *S3 Exile up to one other target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Balancing Act Sorcery
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
(E. Honda, Sumo Champion)
Baldin, Century Herdmaster
Creature
3 versions
Legendary Creature — Human Warrior 0/7
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Ballista Squad Creature
3 versions
Creature — Human Rebel 2/2
%X%W, %T: This creature deals X damage to target attacking or blocking creature.
Ballot Broker Creature
Creature — Human Advisor 2/3
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Ballroom Brawlers Creature
Creature — Human Warrior 3/5
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Ballynock Cohort Creature
3 versions
Creature — Kithkin Soldier 2/2
First strike
This creature gets +1/+1 as long as you control another white creature.
Ballynock Trapper Creature
Creature — Kithkin Soldier 2/2
%T: Tap target creature.
Whenever you cast a white spell, you may untap this creature.
Ballyrush Banneret Creature
Starter Collection
2 versions
Creature — Kithkin Soldier 2/1
Kithkin spells and Soldier spells you cast cost %1 less to cast.
Bandage Instant
3 versions
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Banding Sliver Creature
2 versions
Creature — Sliver 3/3
All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Bane's Invoker Creature
Creature — Human Cleric 2/2
Wind Walk — %8: Up to two target creatures each get +2/+2 and gain flying until end of turn.
Baneslayer Angel Creature
7 versions
Creature — Angel 5/5
Flying, first strike, lifelink, protection from Demons and from Dragons
Baneslayer Aspirant Creature
2 versions
Creature — Human Soldier 2/2
This creature gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
Banish from Edoras Sorcery
2 versions
Sorcery
This spell costs %2 less to cast if it targets a tapped creature.
Exile target creature.
Banish to Another Universe Enchantment
2 versions
Enchantment
Affinity for historic permanents (This spell costs %1 less to cast for each artifact, legendary, and/or Saga permanent you control.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Banisher Priest Creature
Healers
8 versions
Creature — Human Cleric 2/2
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Banishing Coils
Guardian Naga's Adventure
Instant
2 versions
Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Banishing Light Enchantment
17 versions
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Banishing Slash Sorcery
3 versions
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Banishing Stroke Instant
4 versions
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle %W
Banishment Enchantment
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment leaves the battlefield.
Banishment Decree Instant
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
Bant Battlemage Creature
Creature — Human Wizard 2/2
%G, %T: Target creature gains trample until end of turn.
%U, %T: Target creature gains flying until end of turn.
Bar Entry Instant
2 versions
Instant
Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
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