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Yoked Ox Creature
3 versions
Creature — Ox 0/4
Yoked Plowbeast Creature
2 versions
Creature — Beast 5/5
Cycling %2
Yomiji, Who Bars the Way Creature
Legendary Creature — Spirit 4/4
Whenever a legendary permanent other than Yomiji is put into a graveyard from the battlefield, return that card to its owner's hand.
Yosei, the Morning Star Creature
4 versions
Legendary Creature — Dragon Spirit 5/5
Flying
When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.
Yoshimaru, Beloved Companion Creature
Legendary Creature — Dog 2/2
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
%6: Put a +1/+1 counter on target legendary creature.
Yoshimaru, Ever Faithful Creature
5 versions
Legendary Creature — Dog 1/1
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner
Yotian Medic Creature
Creature — Human Cleric Soldier 1/4
Lifelink
You Cannot Pass! Instant
2 versions
Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.
You Hear Something on Watch Instant
3 versions
Instant
Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
Your Fate Ends Here Instant
Instant
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1.
Your Temple Is Under Attack Instant
Instant
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
You're Ambushed on the Road Instant
2 versions
Instant
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
You're Confronted by Robbers Instant
3 versions
Instant
Choose one —
• Stall for Time — Tap up to three target creatures.
• Call for Aid — Create three 1/1 white Soldier creature tokens.
You're in Command Sorcery
2 versions
Sorcery
Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of %0.)
You're Not Alone Instant
[FFIX]
Instant
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.
Youthful Knight Creature
9 versions
Creature — Human Knight 2/1
First strike
Youthful Valkyrie Creature
Angels
7 versions
Creature — Angel 1/3
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Yume, Chronicler of Valor Creature
Legendary Creature — Human Druid 1/2
The first spell you cast during each of your turns has assist. When you cast that spell, if another player spent mana to cast it, you and that player each draw a card.
Yuriko, Blade of the Mighty Creature
Legendary Creature — Human Samurai 2/3
During combat, players can't cast spells or activate abilities that aren't mana abilities.
Whenever a creature you control attacks a player alone, it gains double strike until end of turn.
Zack Fair Creature
[FFVII]
4 versions
Legendary Creature — Human Soldier 0/1
Zack Fair enters with a +1/+1 counter on it.
%1, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Zamriel, Seraph of Steel Creature
Legendary Creature — Angel 3/4
Flying
During your turn, equipped creatures you control have indestructible.
Zarda, the Power Princess Creature
Jumpstart
Legendary Creature — Human Warrior Hero 2/4
Flying
Other Heroes you control have exalted.
Zarichi Tiger Creature
Creature — Cat 2/3
%1%W, %T: You gain 2 life.
Zealot il-Vec Creature
Creature — Human Rebel 1/1
Shadow
Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
Zealot's Conviction Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
Zealots en-Dal Creature
Creature — Human Soldier 2/4
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
Zealous Display Instant
Instant
Creatures you control get +2/+0 until end of turn. If it's not your turn, untap those creatures.
Zealous Inquisitor Creature
2 versions
Creature — Human Cleric 2/2
%1%W: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
Zealous Strike Instant
3 versions
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
Zephyrim Creature
Creature — Human Warrior 3/3
Squad %2
Flying, vigilance
Miracle %1%W
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