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A-Falcon Abomination Creature
Creature — Zombie Bird 2/2
Flash
Flying
When Falcon Abomination enters, create a 2/2 black Zombie creature token with decayed.
A-Futurist Operative Creature
Creature — Human Ninja 0/4
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
%2%U: Untap Futurist Operative.
Agency Outfitter Creature
Creature — Sphinx Detective 4/3
Flying
When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Agent of Kotis Creature
Creature — Human Rogue 2/1
Renew — %3%U, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Agent of Raffine Creature
Alchemy: New Capenna
Creature — Human Rogue 1/2
%2, %T: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
Agent of Treachery Creature
B2: Earth, CH: 40
5 versions
Creature — Human Rogue 2/3
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
A-Geology Enthusiast Creature
Creature — Human Artificer 3/4
Vigilance
At the beginning of your end step, create a tapped Powerstone token.
%5: Draw a card and put a +1/+1 counter on Geology Enthusiast.
A-Goggles of Night Artifact
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip %1
Agoraphobia Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets -5/-0.
%2%U: Return this Aura to its owner's hand.
A-Gutter Shortcut
Transformed A-Gutter Skulker
Enchantment  
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
A-Gutter Skulker Creature
Creature — Spirit 3/3
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb %2%U
A-Hakka, Whispering Raven Creature
Legendary Creature — Bird 3/3
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
A-Hullbreaker Horror Creature
Creature — Kraken Horror 7/8
Flash
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
A.I.M. Scientists Creature
Creature — Human Scientist Villain 3/3
When this creature enters, it connives.
Basic landcycling %2
Air Bladder Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Air Elemental Creature
Soaring
32 versions
Creature — Elemental 4/4
Flying
Air Marshal Creature
Creature — Human Soldier 2/1
%3: Target Soldier gains flying until end of turn.
Air Servant Creature
5 versions
Creature — Elemental 4/3
Flying
%2%U: Tap target creature with flying.
Airborne Aid Sorcery
Sorcery
Draw a card for each Bird on the battlefield.
Air-Cult Elemental Creature
2 versions
Creature — Elemental 2/5
Flying
Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.
Akal Pakal, First Among Equals Creature
4 versions
Legendary Creature — Human Advisor 1/5
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
A-Kenku Artificer Creature
Creature — Bird Artificer 1/3
Homunculus Servant — When Kenku Artificer enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
Alandra, Sky Dreamer Creature
2 versions
Legendary Creature — Merfolk Wizard 2/4
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
A-Lantern Bearer Creature
Creature — Spirit 1/1
Flying
Disturb %1%U
A-Lanterns' Lift
Transformed A-Lantern Bearer
Enchantment  
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
A-Lapis Orb of Dragonkind Artifact
Artifact
%T: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.
Alberix, the Trade Planet Enchantment
Playtest Card
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Alchemax Slayer-Bots Artifact Creature
Artifact Creature — Robot Villain 2/2
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Alchemist's Apprentice Creature
Creature — Human Wizard 1/1
Sacrifice this creature: Draw a card.
Alchemist's Retrieval Instant
3 versions
Instant
Cleave %1%U
Return target nonland permanent [you control] to its owner's hand.
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