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Amnesia Sorcery
2 versions
Sorcery
Target player reveals their hand and discards all nonland cards.
Amoeboid Changeling Creature
6 versions
Creature — Shapeshifter 1/1
Changeling
%T: Target creature gains all creature types until end of turn.
%T: Target creature loses all creature types until end of turn.
A-Moon-Circuit Hacker Enchantment Creature
Enchantment Creature — Human Ninja 2/1
Ninjutsu %U
Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
Amphibian Accident Instant
Alchemy: Eldraine
Instant — Adventure
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Amphibian Downpour Enchantment
3 versions
Enchantment — Aura
Flash
Storm
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Amphin Cutthroat Creature
Creature — Salamander Rogue 2/4
Amphin Mutineer Creature
5 versions
Creature — Salamander Pirate 3/3
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore %4%U%U
Amphin Pathmage Creature
2 versions
Creature — Salamander Wizard 3/2
%2%U: Target creature can't be blocked this turn.
Amugaba Creature
Creature — Illusion 6/6
Flying
%2%U, Discard a card: Return this creature to its owner's hand.
An Offer You Can't Refuse Instant
12 versions
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens.
An Unearthly Child Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2, *S3— Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
Ancestral Knowledge Enchantment
Enchantment
Cumulative upkeep %1
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
Ancestral Memories Sorcery
The Lord of the Rings: Tales of Middle-earth
5 versions
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Ancestral Recall Instant
13 versions
Instant
Target player draws three cards.
Ancestral Reminiscence Sorcery
Sorcery
Draw three cards, then discard a card.
Ancestral Vision Sorcery  
6 versions
Sorcery
Suspend 4 — %U
Target player draws three cards.
Anchor to Reality Sorcery
Story Spotlight
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Anchor to the Aether Sorcery
Scrying
3 versions
Sorcery
Put target creature on top of its owner's library. Scry 1.
Ancient Carp Creature
Creature — Fish 2/5
Ancient Crab Creature
3 versions
Creature — Crab 1/5
Ancient Silver Dragon Creature
5 versions
Creature — Elder Dragon 8/8
Flying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Angel Token  
Creature — Angel 3/3
Flying
Angler Drake Creature
2 versions
Creature — Drake 4/4
Flying
When this creature enters, you may return target creature to its owner's hand.
Angler Turtle Creature
4 versions
Creature — Turtle 5/7
Hexproof
Creatures your opponents control attack each combat if able.
Animate Artifact Enchantment
9 versions
Enchantment — Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Animate Library Enchantment
Unfinity
2 versions
Enchantment — Aura
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile Animate Library instead.
Animate Object Sorcery
2 versions
Sorcery
You get seven %ticket. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature.
Animate Spell Enchantment
2 versions
Enchantment — Aura
Flash
Enchant instant or sorcery spell on the stack
When this Aura becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its mana value.
When this Aura leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Animating Faerie Creature
2 versions
Creature — Faerie 2/2
Flying
Annex Enchantment
3 versions
Enchantment — Aura
Enchant land
You control enchanted land.
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