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Annul Instant
6 versions
Instant
Counter target artifact or enchantment spell.
Anthroplasm Creature
Creature — Shapeshifter 0/0
This creature enters with two +1/+1 counters on it.
%X, %T: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
Anthropological Mission Enchantment
Enchantment
Whenever you cast a noncreature spell, put a quest counter on this enchantment. Draw a card. Then discard a card unless this enchantment has three or more quest counters on it.
Anticipate Instant
7 versions
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Anticognition Instant
Instant
Counter target creature or planeswalker spell unless its controller pays %2. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Anti-Magic Aura Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Ant-Man's Air Force Creature
Jumpstart
Creature — Insect 2/1
Flying
Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
Apathy Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
A-Patrician Geist Creature
Creature — Spirit Knight 2/2
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost %U less to cast.
A-Phantom Carriage Creature
Creature — Spirit 4/4
Flying
When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Aphetto Alchemist Creature
2 versions
Creature — Human Wizard 1/2
%T: Untap target artifact or creature.
Morph %U
Aphetto Grifter Creature
Creature — Human Wizard 1/1
Tap two untapped Wizards you control: Tap target permanent.
Aphetto Runecaster Creature
Creature — Human Wizard 2/3
Whenever a permanent is turned face up, you may draw a card.
Apprentice Sorcerer Creature
2 versions
Creature — Human Wizard Sorcerer 1/1
%T: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Apprentice Wizard Creature
5 versions
Creature — Human Wizard 0/1
%U, %T: Add %C%C%C.
April O'Neil, Hacktivist Creature
4 versions
Legendary Creature — Human Scientist 1/5
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
April O'Neil, Human Element Creature
Legendary Creature — Human Detective 2/5
Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token.
April O'Neil, Live on the Scene Creature
2 versions
Legendary Creature — Human Detective 2/1
Whenever a Mutant, Ninja, or Turtle you control enters, investigate.
Partner — Character select
April, Reporter of the Weird Creature
2 versions
Legendary Creature — Human Detective 2/2
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
A-Prosperous Thief Creature
Creature — Human Ninja 2/4
Ninjutsu %1%U
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.
A-Pseudodragon Familiar Creature
Creature — Dragon 2/2
Flying
%2%U: Target creature gains flying until end of turn.
A-Psionic Snoop Creature
Creature — Human Rogue 0/4
Flash
When Psionic Snoop enters, it connives.
A-Public Enemy Enchantment
Enchantment — Aura
Enchant creature
All creatures attack enchanted creature's controller each combat if able.
When enchanted creature dies, draw two cards.
Aquamoeba Creature
3 versions
Creature — Elemental Beast 1/3
Discard a card: Switch this creature's power and toughness until end of turn.
Aquatic Alchemist Creature
Creature — Elemental 1/3
Whenever you cast your first instant or sorcery spell each turn, this creature gets +2/+0 until end of turn.
Aquatic Incursion Enchantment
Merfolk
2 versions
Enchantment
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof.
%3%U: Target Merfolk can't be blocked this turn.
Aquatic Ingress
Sea Hag's Adventure
Instant
Instant — Adventure
Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Aquatic Subtlety Sorcery
Alchemy: Lorwyn Eclipsed
Sorcery
Draw two cards, then put two cards from your hand on the bottom of your library in any order. Blue creature cards in your hand perpetually gain "Evoke — Exile a blue card from your hand."
Aqueous Aria Sorcery
Sorcery
Create a 3/3 blue and red Elemental creature token with flying.
Aqueous Form Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1.
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