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Aquitect's Defenses Enchantment
Enchantment — Aura
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+2.
Aquitect's Will Tribal Sorcery
2 versions
Kindred Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Aquus Steed Creature
Creature — Beast 1/3
%2%U, %T: Target creature gets -2/-0 until end of turn.
Arbiter of the Ideal Creature
2 versions
Creature — Sphinx 4/5
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Arc of Fortune Sorcery
3 versions
Sorcery
Each player may discard their hand and draw seven cards.
Arcane Adaptation Enchantment
SLD deck: Everyone's Invited
4 versions
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Arcane Artisan Creature
2 versions
Creature — Human Wizard 0/3
%2%U, %T: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When this creature leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Arcane Denial Instant
23 versions
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Endeavor Sorcery
2 versions
Sorcery
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Arcane Epiphany Instant
Instant
This spell costs %1 less to cast if you control a Wizard.
Draw three cards.
Arcane Flight Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Arcane Heist Sorcery
3 versions
Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher
Arcane Investigator Creature
Creature — Elf Wizard 2/1
Search the Room — %5%U: Roll a d20.
1-9 | Draw a card.
10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Arcane Laboratory Enchantment
3 versions
Enchantment
Each player can't cast more than one spell each turn.
Arcane Melee Enchantment
The Lord of the Rings: Tales of Middle-earth
3 versions
Enchantment
Instant and sorcery spells cost %2 less to cast.
Arcane Savant Creature
Creature — Human Wizard 3/3
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
Arcane Subtraction Instant
Instant
Target creature gets -4/-0 until end of turn.
Learn.
Arcanis the Omnipotent Creature
Starter Collection
11 versions
Legendary Creature — Wizard 3/4
%T: Draw three cards.
%2%U%U: Return Arcanis to its owner's hand.
Arcanum Wings Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Aura swap %2%U
Archaeomancer Creature
Wizards
11 versions
Creature — Human Wizard 1/2
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Archaeomender Creature
Archaeology
Creature — Human Wizard 2/3
When this creature enters, return target artifact card from your graveyard to your hand.
Archetype of Imagination Enchantment Creature
4 versions
Enchantment Creature — Human Wizard 3/2
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Archipelagore Creature
2 versions
Creature — Leviathan 7/7
Mutate %5%U
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Archival Whorl Sorcery
Alchemy: Bloomburrow
Sorcery
Gift a Rhystic Study (You may promise an opponent a gift as you cast this spell. If you do, they conjure a Rhystic Study.)
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.
Archive Dragon Creature
Creature — Dragon Wizard 4/6
Flying
Ward %2
When this creature enters, scry 2.
Archive Haunt Creature  
2 versions
Creature — Spirit Wizard 2/1
Flying
Whenever this creature attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Archive Trap Instant
3 versions
Instant — Trap
If an opponent searched their library this turn, you may pay %0 rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Archivist Creature
4 versions
Creature — Human Wizard 1/1
%T: Draw a card.
Archivist of Gondor Creature
3 versions
Creature — Human Advisor 2/3
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.
At the beginning of the monarch's end step, that player draws a card.
Archmage Ascension Enchantment
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
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