Close
(or Esc)
mtgpics.com logo
38777 cards found
Page / 1293   Show All | Close All | One by one display
As Foretold Enchantment
12 versions
Enchantment
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay %0 rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
A-Sand Augury Sorcery
Sorcery — Adventure
Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
Ascendant Spirit Creature
4 versions
Snow Creature — Spirit 1/1
%S%S: This creature becomes a Spirit Warrior with base power and toughness 2/3.
%S%S%S: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
%S%S%S%S: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Ascending Aven Creature
Creature — Bird Soldier 3/2
Flying
This creature can block only creatures with flying.
Morph %2%U
A-Sewer Crocodile Creature
Creature — Crocodile 4/7
%3%U: Sewer Crocodile can't be blocked this turn. This ability costs %3 less to activate if there are five or more mana values among cards in your graveyard.
Ashiok's Erasure Enchantment
4 versions
Enchantment
Flash
When this enchantment enters, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When this enchantment leaves the battlefield, return the exiled card to its owner's hand.
Ashiok's Skulker Creature
Creature — Nightmare 3/5
%3%U: This creature can't be blocked this turn.
A-Shipwreck Sifters Creature
Creature — Spirit 1/2
When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
Ashling, Rimebound
Transformed Ashling, Rekindled
Creature  
3 versions
Legendary Creature — Elemental Wizard 1/3
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay %R. If you do, transform Ashling.
Asinine Antics Sorcery
4 versions
Sorcery
You may cast this spell as though it had flash if you pay %2 more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
A-Spectral Binding
Transformed A-Binding Geist
Enchantment  
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Aspirant's Ascent Instant
Instant
Until end of turn, target creature gets +1/+3 and gains flying and toxic 1.
Aspiring Aeronaut Creature
Creature — Human Artificer 1/2
Flying
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
A-Splitting the Powerstone Instant
Instant
As an additional cost to cast this spell, sacrifice an artifact.
Create two tapped Powerstone tokens. Draw a card.
Assassin Den Creature
Starter Deck
Creature — Wall 2/4
Defender
%3%U: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
Assassin Gauntlet Artifact
2 versions
Artifact — Equipment
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip %2
Assert Authority Instant
Instant
Affinity for artifacts
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Assimilate Essence Instant
Instant
Counter target creature or battle spell unless its controller pays %4. If they do, you incubate 2.
A-Stitched Assistant Creature
Creature — Zombie 2/1
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
Astral Dragon Creature
Commander decks
2 versions
Creature — Dragon 4/4
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Astral Wingspan Enchantment
Enchantment — Aura
Convoke
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.
Astrologian's Planisphere Artifact
[FFXIV]
3 versions
Artifact — Equipment
Job select
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip %2
Astroquarium Artifact
2 versions
Artifact
When Astroquarium enters, you may put an art sticker on it.
%1, %T: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
A-Symmetry Sage Creature
Creature — Human Wizard 0/3
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
Asymmetry Sage Creature
Alchemy: Reality Fracture
Creature — Human Wizard 0/2
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
Atemsis, All-Seeing Creature
3 versions
Legendary Creature — Sphinx 4/5
Flying
%2%U, %T: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
A-Thousand-Faced Shadow Creature
Creature — Human Ninja 1/1
Ninjutsu %2%U
Flying
When Thousand-Faced Shadow enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Atlantean Cavalry Creature
Creature — Merfolk Soldier 3/2
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Atlantean Skirmisher Creature
Jumpstart
Creature — Merfolk Rogue 1/2
Whenever this creature attacks, it connives.
Atlantis Attacks Sorcery
Sorcery
Teamwork 4
Choose one. If this spell was cast using teamwork, choose both instead.
• Target player creates a 6/5 blue Leviathan creature token with hexproof.
• Return one or two target nonland permanents to their owners' hands.
38777 cards found
Page / 1293   Show All | Close All | One by one display