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Curse of Verbosity Enchantment
4 versions
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Cursecatcher Creature
2 versions
Creature — Merfolk Wizard 1/1
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays %1.
Cursed Windbreaker Artifact
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature has flying.
Equip %3
Customs Depot Enchantment
Enchantment
Whenever you cast a creature spell, you may pay %1. If you do, draw a card, then discard a card.
Cut the Earthly Bond Instant
Instant — Arcane
Return target enchanted permanent to its owner's hand.
Cut the Tethers Sorcery
Sorcery
For each Spirit, return it to its owner's hand unless that player pays %3.
Cut Your Losses Sorcery
4 versions
Sorcery
Casualty 2
Target player mills half their library, rounded down.
Cyber Conversion Instant
4 versions
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
Cyberdrive Awakener Artifact Creature
4 versions
Artifact Creature — Construct 4/4
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Cyclone Sire Creature
Creature — Elemental 3/4
Flying
When this creature dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Cyclone Summoner Creature
5 versions
Creature — Giant Wizard 7/7
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Cyclonic Rift Instant
16 versions
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload %6%U
Cynette, Jelly Drover Creature
Soaring
Legendary Creature — Human Wizard 2/2
When Cynette enters or dies, create a 1/1 blue Jellyfish creature token with flying.
Creatures you control with flying get +1/+1.
Cytoplast Manipulator Creature
2 versions
Creature — Human Wizard Mutant 0/0
Graft 2
%U, %T: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Daggermaw Megalodon Creature
Creature — Shark 5/7
Vigilance
Islandcycling %2
Dakra Mystic Creature
2 versions
Creature — Merfolk Wizard 1/1
%U, %T: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Dampen Thought Instant
2 versions
Instant — Arcane
Target player mills four cards.
Splice onto Arcane %1%U
Dampening Pulse Enchantment
Enchantment
Creatures your opponents control get -1/-0.
Dance of Many Enchantment
5 versions
Enchantment
When this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay %U%U.
Dance of the Skywise Instant
Instant
Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
Dandβn Creature
19/121
6 versions
Creature — Fish 4/1
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Danny Pink Creature
4 versions
Legendary Creature — Human Soldier Advisor 4/3
Mentor
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Daring Apprentice Creature
5 versions
Creature — Human Wizard 1/1
%T, Sacrifice this creature: Counter target spell.
Daring Saboteur Creature
6 versions
Creature — Human Pirate 2/1
%2%U: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Daring Sleuth Creature
2 versions
Creature — Human Rogue 2/1
When you sacrifice a Clue, transform this creature.
Daring Thief Creature
Creature — Human Rogue 2/3
Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Daring Thunder-Thief Creature
Creature — Turtle Rogue 4/4
Flash
This creature enters tapped.
Daring Waverider Creature
Creature — Otter Wizard 4/4
When this creature enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Dark Maze Creature
3 versions
Creature — Wall 4/5
Defender
%0: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Darkslick Drake Creature
Creature — Phyrexian Drake 2/4
Flying
When this creature dies, draw a card.
38777 cards found
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