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Divide by Zero Instant
2 versions
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn.
Divination Sorcery
13 versions
Sorcery
Draw two cards.
Diviner of Mist Creature
2 versions
Creature — Dragon 4/5
Flying
Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Diviner of Victory Creature
3 versions
Creature — Dwarf Wizard 1/1
This creature enters prepared.
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
Diviner Spirit Creature
2 versions
Creature — Spirit 2/4
Whenever this creature deals combat damage to a player, you and that player each draw that many cards.
Divining Dive
Cunning Azurescale's Adventure
Instant
Alchemy: Tarkir
Instant — Omen
Secretly choose land or nonland. Seek a card of the chosen kind.
Divining Duelist Creature
Creature — Merfolk Wizard 3/2
Flash
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
• Draw a card, then discard a card.
Dizzy Spell Instant
Instant
Target creature gets -3/-0 until end of turn.
Transmute %1%U%U
Djinn Monk Token  
4/7
2 versions
Creature — Djinn Monk 2/2
Flying
Djinn of Fool's Fall Creature
Creature — Djinn 4/3
Flying
Plot %3%U
Djinn of Infinite Deceits Creature
2 versions
Creature — Djinn 2/7
Flying
%T: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Djinn of the Fountain Creature
Creature — Djinn 4/4
Flying
Whenever you cast an instant or sorcery spell, choose one —
• This creature gets +1/+1 until end of turn.
• Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Djinn of the Lamp Creature
Creature — Djinn 5/6
Flying
Djinn of Wishes Creature
Scrying
7 versions
Creature — Djinn 4/4
Flying
This creature enters with three wish counters on it.
%2%U%U, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Djinni Windseer Creature
2 versions
Creature — Djinn 3/3
Flying
When this creature enters, roll a d20.
1-9 | Scry 1.
10-19 | Scry 2.
20 | Scry 3.
Doc Ock, Sinister Scientist Creature
Jumpstart
3 versions
Legendary Creature — Human Scientist Villain 4/5
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof.
Doc Ock's Henchmen Creature
Jumpstart
3 versions
Creature — Human Villain 2/1
Flash
Whenever this creature attacks, it connives.
Docent of Perfection Creature
4 versions
Creature — Insect Horror 5/4
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
Does Machines Enchantment
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
%1%U: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
%4%U: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Domestication Enchantment
3 versions
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
Dominating Licid Creature
Creature — Licid 1/1
%1%U%U, %T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay %U to end this effect.
You control enchanted creature.
Domineer Enchantment
Enchantment — Aura
Enchant artifact creature
You control enchanted artifact creature.
Domineering Will Instant
Commander decks
2 versions
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Dominion Saboteur Creature
2 versions
Creature — Shapeshifter 3/3
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
Donal, Herald of Wings Creature
2 versions
Legendary Creature — Human Wizard 3/3
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
Donate Sorcery
Sorcery
Target player gains control of target permanent you control.
Donatello, Gadget Master Creature
4 versions
Legendary Creature — Mutant Ninja Turtle 3/2
Sneak %1%U
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
Donatello, Mutant Mechanic Creature
3 versions
Legendary Creature — Mutant Ninja Turtle 3/5
%T: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
Donatello, Rad Scientist Creature
Legendary Creature — Mutant Ninja Turtle 5/6
Vigilance
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them.
Donatello, the Brains Creature
2 versions
Legendary Creature — Mutant Ninja Turtle 2/4
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner — Character select
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