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Dragoon's Wyvern Creature
[FFXI]
Creature — Drake 2/1
Flying
When this creature enters, create a 1/1 colorless Hero creature token.
Drain Power Sorcery
10 versions
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Draining Whelk Creature
2 versions
Creature — Illusion 1/1
Flash
Flying
When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
Drake Token  
16 versions
Creature — drake 2/2
Flying
Drake Familiar Creature
Creature — Drake 2/1
Flying
When this creature enters, sacrifice it unless you return an enchantment to its owner's hand.
Drake Hatcher Creature
5 versions
Creature — Human Wizard 1/3
Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Drake Hatchling Creature
Creature — Drake 1/3
Flying
%U: This creature gets +1/+0 until end of turn. Activate only once each turn.
Drake Haven Enchantment
4 versions
Enchantment
Whenever you cycle or discard a card, you may pay %1. If you do, create a 2/2 blue Drake creature token with flying.
Drake Umbra Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Umbra armor
Dralnu's Pet Creature
Creature — Shapeshifter 2/2
Kicker — %2%B, Discard a creature card.
If this creature was kicked, it enters with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.
Dramatic Accusation Enchantment
Story Spotlight
2 versions
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
%U%U: Shuffle enchanted creature into its owner's library.
Dramatic Reversal Instant
6 versions
Instant
Untap all nonland permanents you control.
Draugr Thought-Thief Creature
Drowned
2 versions
Creature — Zombie Rogue 3/2
When this creature enters, look at the top card of target player's library. You may put that card into their graveyard.
Drawn from Dreams Sorcery
4 versions
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Dreadful as the Storm Instant
2 versions
Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
Dreadlight Monstrosity Creature
2 versions
Creature — Crab Horror 5/5
Ward %2
%3%U%U: This creature can't be blocked this turn. Activate only if you own a card in exile.
Dreadwaters Sorcery
3 versions
Sorcery
Target player mills X cards, where X is the number of lands you control.
Dream Cache Sorcery
5 versions
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dream Coat Enchantment
Enchantment — Aura
Enchant creature
%0: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Dream Eater Creature
4 versions
Creature — Nightmare Sphinx 4/3
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.
Dream Fighter Creature
Creature — Human Soldier 1/1
Whenever this creature blocks or becomes blocked by a creature, this creature and that creature phase out.
Dream Fracture Instant
5 versions
Instant
Counter target spell. Its controller draws a card.
Draw a card.
Dream Halls Enchantment
2 versions
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Dream Leash Enchantment
Enchantment — Aura
Enchant permanent
You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.
Dream Prowler Creature
3 versions
Creature — Illusion 1/5
This creature can't be blocked as long as it's attacking alone.
Dream Stalker Creature
3 versions
Creature — Illusion 1/5
When this creature enters, return a permanent you control to its owner's hand.
Dream Strix Creature
4 versions
Creature — Bird Illusion 3/2
Flying
When this creature becomes the target of a spell, sacrifice it.
When this creature dies, learn.
Dream Thief Creature
Creature — Faerie Rogue 2/1
Flying
When this creature enters, draw a card if you've cast another blue spell this turn.
Dream Thrush Creature
2 versions
Creature — Bird 1/1
Flying
%T: Target land becomes the basic land type of your choice until end of turn.
Dream Tides Enchantment
Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay %2 for each creature chosen this way. If the player does, untap those creatures.
38777 cards found
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