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Emry, Lurker of the Loch Creature
12 versions
Legendary Creature — Merfolk Wizard 1/2
Affinity for artifacts
When Emry enters, mill four cards.
%T: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Encase in Ice Enchantment
Enchantment — Aura
Flash
Enchant red or green creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted River's Grasp Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Enchantment Alteration Instant
3 versions
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Enchantmentize Enchantment
2 versions
Enchantment — Aura
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Enclave Cryptologist Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Merfolk Wizard 0/1
Level up %1%U
Enclave Elite Creature
2 versions
Creature — Merfolk Soldier 2/2
Multikicker %1%U
Islandwalk
This creature enters with a +1/+1 counter on it for each time it was kicked.
Encouraging Aviator Creature
Creature — Bird Wizard 2/3
Flying
Whenever this creature attacks, it becomes prepared.
Encroaching Mycosynth Artifact
4 versions
Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Encrust Enchantment
2 versions
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Endless Evil Enchantment
Commander decks
2 versions
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Enduring Curiosity Enchantment Creature
6 versions
Enchantment Creature — Cat Glimmer 4/3
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Energize Sorcery
Sorcery
Return target creature an opponent controls to its owner's hand.
Beam me up %3%U
Energy Field Enchantment
2 versions
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice this enchantment.
Energy Flux Enchantment
Future Sight Frame
10 versions
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay %2."
Energy Tap Sorcery
3 versions
Sorcery
Tap target untapped creature you control. If you do, add an amount of %C equal to that creature's mana value.
Energy Vortex Enchantment
Enchantment
As this enchantment enters, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from this enchantment.
At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay %1 for each vortex counter on this enchantment.
%X: Put X vortex counters on this enchantment. Activate only during your upkeep.
Enervate Instant
3 versions
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Engulf the Shore Instant
4 versions
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Enhanced Awareness Instant
Instant
Draw three cards, then discard a card.
Enhanced Surveillance Enchantment
2 versions
Enchantment
You may look at an additional two cards each time you surveil.
Exile this enchantment: Shuffle your graveyard into your library.
Enigma Eidolon Creature
Creature — Spirit 2/2
%U, Sacrifice this creature: Target player mills three cards.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Enigma Thief Creature
Creature — Sphinx Rogue 5/5
Prowl %3%U
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Enlightened Maniac Creature
2 versions
Creature — Human 0/2
When this creature enters, create a 3/2 colorless Eldrazi Horror creature token.
Ensign Pavel Chekov Creature
3 versions
Legendary Creature — Human Pilot 1/5
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
Ensnare Instant
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Ensoul Artifact Enchantment
3 versions
Enchantment — Aura
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Enter the Enigma Sorcery
Story Spotlight
Sorcery
Target creature can't be blocked this turn.
Draw a card.
Enter the Infinite Sorcery
Retro Frame
4 versions
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Enterprise NX-01 Artifact
Legendary Artifact — Spacecraft
When Enterprise NX-01 enters, tap target creature an opponent controls and put a stun counter on it.
Station — It's an artifact creature at 6+
6+: Flying, vigilance
4/3
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