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Enthralling Hold Enchantment
Enchantment — Aura
Enchant creature
You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.
Entity Tracker Creature
5 versions
Creature — Human Scout 2/3
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Entry Denied Sorcery
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Envelop Instant
Instant
Counter target sorcery spell.
Eon Frolicker Creature
Creature — Elemental Otter 5/5
Flying
When this creature enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player.
Ephara's Dispersal Instant
2 versions
Instant
This spell costs %2 less to cast if it targets an attacking creature.
Return target creature to its owner's hand. Surveil 2.
Ephemeron Creature
3 versions
Creature — Illusion 4/4
Flying
Discard a card: Return this creature to its owner's hand.
Equilibrium Enchantment
Future Sight Frame
4 versions
Enchantment
Whenever you cast a creature spell, you may pay %1. If you do, return target creature to its owner's hand.
Era of Innovation Enchantment
4 versions
Enchantment
Whenever an artifact or Artificer you control enters, you may pay %1. If you do, you get %E%E (two energy counters).
Pay six %E, Sacrifice this enchantment: Draw three cards.
Erayo, Soratami Ascendant Creature
Legendary Creature — Moonfolk Monk 1/1
Flying
Whenever the fourth spell of a turn is cast, flip Erayo.
Erayo's Essence Enchantment  
Legendary Enchantment
Whenever an opponent casts their first spell each turn, counter that spell.
Erdwal Illuminator Creature
4 versions
Creature — Spirit 1/3
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Erosion Enchantment
3 versions
Enchantment — Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays %1 or 1 life.
Errant Ephemeron Creature
7 versions
Creature — Illusion 4/4
Flying
Suspend 4 — %1%U
Errant Minion Enchantment
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Errant, Street Artist Creature
5 versions
Legendary Creature — Human Rogue 0/3
Flash
Defender, haste
%1%U, %T: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Erratic Apparition Creature
Creature — Spirit 1/3
Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.
Erratic Mutation Instant
3 versions
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
Erratic Visionary Creature
3 versions
Creature — Human Wizard 1/3
%1%U, %T: Draw a card, then discard a card.
Ertai, Wizard Adept Creature
Legendary Creature — Human Wizard 1/1
%2%U%U, %T: Counter target spell.
Ertai's Familiar Creature
Creature — Illusion 2/2
Phasing
When this creature phases out or leaves the battlefield, mill three cards.
%U: Until your next upkeep, this creature can't phase out.
Ertai's Scorn Instant
Story Spotlight
Instant
This spell costs %U less to cast if an opponent cast two or more spells this turn.
Counter target spell.
Ertai's Trickery Instant
Instant
Counter target spell if it was kicked.
Erudite Wizard Creature
Creature — Human Wizard 2/3
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Escape Artist Creature
Creature — Human Wizard 1/1
This creature can't be blocked.
%U, Discard a card: Return this creature to its owner's hand.
Escape Detection Instant
2 versions
Instant
Freerunning — Return a blue creature you control to its owner's hand.
Return target creature to its owner's hand.
Draw a card.
Escape Protocol Enchantment
Enchantment
Whenever you cycle a card, you may pay %1. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Escape Routes Enchantment
Enchantment
%2%U: Return target white or black creature you control to its owner's hand.
Escaped Experiment Artifact Creature
Artifact Creature — Phyrexian Beast 2/1
Whenever this creature attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
Escaped Shapeshifter Creature
Creature — Shapeshifter 3/4
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, this creature has flying. The same is true for first strike, trample, and protection from any color.
38777 cards found
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