Close
(or Esc)
mtgpics.com logo
38777 cards found
Page / 1293   Show All | Close All | One by one display
Faerie Squadron Creature
Creature — Faerie 1/1
Kicker %3%U
If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
Faerie Trickery Tribal Instant
Kindred Instant — Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Faerie Vandal Creature
Bookworms
5 versions
Creature — Faerie Rogue 1/2
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Failed Fording Instant
Instant
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1.
Failed Inspection Instant
2 versions
Instant
Counter target spell. Draw a card, then discard a card.
Falcon Abomination Creature
2 versions
Creature — Zombie Bird 2/2
Flying
When this creature enters, create a 2/2 black Zombie creature token with decayed.
Falcon, Winged Wonder Creature
Legendary Creature — Human Hero 3/4
Flying
Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1."
Falcon's Wing Harness Artifact
Artifact — Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has flying and ward %1.
Equip %2%U
Fall from Favor Enchantment
3 versions
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature and you become the monarch.
Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
Fallaji Archaeologist Creature
2 versions
Creature — Human Scout 0/3
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature.
Fallowsage Creature
3 versions
Creature — Merfolk Wizard 2/2
Whenever this creature becomes tapped, you may draw a card.
False Demise Enchantment
3 versions
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
False Memories Instant
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
False Summoning Instant
3 versions
Instant
Counter target creature spell.
Familiar's Ruse Instant
3 versions
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Fantastic Bounce Sorcery
Jumpstart
Sorcery
This spell costs %2 less to cast it it targets a tapped creature.
Return target nonland permanent to its owner's hand.
Draw a card.
Fantastic Elasticity Sorcery
2 versions
Sorcery
Choose one —
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound
Farsight Ritual Instant
4 versions
Instant
Bargain
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
Fate Foretold Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
When enchanted creature dies, its controller draws a card.
Fated Infatuation Instant
Instant
Create a token that's a copy of target creature you control. If it's your turn, scry 2.
Fateful Discovery Enchantment
3 versions
Enchantment
Whenever an artifact you control enters, draw a card.
Fatespinner Creature
Store only - Foil
2 versions
Creature — Human Wizard 1/2
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Fatestitcher Creature
3 versions
Creature — Zombie Wizard 1/2
%T: You may tap or untap another target permanent.
Unearth %U
Fathom Seer Creature
8 versions
Creature — Illusion 1/3
Morph — Return two Islands you control to their owner's hand.
When this creature is turned face up, draw two cards.
Fathom Trawl Sorcery
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Fatigue Sorcery
Sorcery
Target player skips their next draw step.
Favorable Winds Enchantment
5 versions
Enchantment
Creatures you control with flying get +1/+1.
Fblthp, Impossibly Lost Creature
2 versions
Legendary Creature — Homunculus 1/1
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Fblthp, Lost on the Range Creature
4 versions
Legendary Creature — Homunculus 1/1
Ward %2
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Fblthp, the Lost Creature
8 versions
Legendary Creature — Homunculus 1/1
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
38777 cards found
Page / 1293   Show All | Close All | One by one display