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Fealty to the Realm Enchantment
3 versions
Enchantment — Aura
Enchant creature
When this Aura enters, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
Fear of Death Enchantment
2 versions
Enchantment — Aura
Enchant creature
When this Aura enters, mill two cards.
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Fear of Failed Tests Enchantment Creature
Enchantment Creature — Nightmare 2/7
Whenever this creature deals combat damage to a player, draw that many cards.
Fear of Falling Enchantment Creature
Enchantment Creature — Nightmare 4/4
Flying
Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
Fear of Impostors Enchantment Creature
Enchantment Creature — Nightmare 3/2
Flash
When this creature enters, counter target spell. Its controller manifests dread.
Fear of Isolation Enchantment Creature
Enchantment Creature — Nightmare 2/3
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying
Fear of Sleep Paralysis Enchantment Creature
2 versions
Enchantment Creature — Nightmare 6/6
Flying
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Federation Probe Artifact Creature
Artifact Creature — Construct 1/1
Flying
When this creature enters, choose one —
• Target creature gets +1/+1 until end of turn.
• Surveil 1.
Feedback Enchantment
10 versions
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Fencer Clique Creature
Creature — Faerie Soldier 3/2
Flying
%U: Put this creature on top of its owner's library.
Fervent Denial Instant
2 versions
Instant
Counter target spell.
Flashback %5%U%U
Fettergeist Creature
Creature — Spirit 3/4
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay %1 for each other creature you control.
Feywild Caretaker Creature
Creature — Orc Wizard 3/4
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
Feywild Trickster Creature
Creature — Gnome Warlock 2/2
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Feywild Visitor Enchantment
2 versions
Legendary Enchantment — Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Field of Dreams Enchantment
World Enchantment
Players play with the top card of their libraries revealed.
Field of Reality Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by Spirits.
%1%U: Return this Aura to its owner's hand.
Field Research Sorcery
Sorcery
Kicker %2%U
Draw two cards. If this spell was kicked, draw three cards instead.
Fierce Guardianship Instant
Elemental Frame
7 versions
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Fighting Drake Creature
4 versions
Creature — Drake 2/4
Flying
Filigree Sages Artifact Creature
Artifact Creature — Vedalken Wizard 2/3
%2%U: Untap target artifact.
Filter Out Instant
4 versions
Instant
Return all noncreature, nonland permanents to their owners' hands.
Final-Word Phantom Creature
2 versions
Creature — Spirit Detective 1/4
Flash
Flying
During each opponent's end step, you may cast spells as though they had flash.
Finch Formation Creature
Creature — Bird Scout 2/2
Offspring %3
Flying
When this creature enters, target creature you control gains flying until end of turn.
Finch Formation Token Token  
Creature — Bird Scout 1/1
Flying
When this creature enters, target creature you control gains flying until end of turn.
(This token's mana cost is %2%U.)
Firmament Sage Creature
2 versions
Creature — Human Wizard 2/3
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, draw a card.
First-Time Flyer Creature
Creature — Human Pilot Ally 1/2
Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
Fish Token  
4 versions
Creature — Fish 3/3
When this creature dies, create a 6/6 blue Whale creature token with "When this creature dies, create a 9/9 blue Kraken creature token."
Fish Token  
4/17
Creature — Fish 1/1
This creature can't be blocked.
Fish Token  
3 versions
Creature — Fish 1/1
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