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Frost Raptor Creature
Snow Creature — Bird 2/2
Flying
%S%S: This creature gains shroud until end of turn. (%S can be paid with one mana from a snow permanent.)
Frost Titan Creature
Kaldheim
7 versions
Creature — Giant 6/6
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays %2.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Frost Trickster Creature
Wizards
3 versions
Creature — Bird Wizard 2/2
Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Frost Walker Creature
2 versions
Creature — Elemental 4/1
When this creature becomes the target of a spell or ability, sacrifice it.
Frostfist Strider Creature
Creature — Elemental Giant 4/4
Ward %2
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Frostpeak Yeti Creature
Snow
2 versions
Snow Creature — Yeti 3/3
%1%S: This creature can't be blocked this turn. (%S can be paid with one mana from a snow source.)
Frostpyre Arcanist Creature
Creature — Giant Wizard 2/5
This spell costs %1 less to cast if you control a Giant or a Wizard.
When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
Frostveil Ambush Instant
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Cycling %1
Frostwind Invoker Creature
Creature — Merfolk Wizard 3/3
Flying
%8: Creatures you control gain flying until end of turn.
Frozen Aether Enchantment
Store only - Foil
2 versions
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Frozen in Ice Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Frozen Solid Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Fuel for the Cause Instant
Instant
Counter target spell, then proliferate.
Fugitive Droid Artifact Creature
Artifact Creature — Robot Scientist 1/1
This creature can't be blocked if an artifact entered the battlefield under your control this turn.
%U, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Fugitive Wizard Creature
5 versions
Creature — Human Wizard 1/1
Fumble Instant
2 versions
Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Furtive Analyst Creature
Creature — Human Wizard 1/4
Vigilance
%2, %T: Draw a card, then discard a card.
Furtive Courier Creature
Creature — Merfolk Advisor 3/2
This creature can't be blocked as long as you've sacrificed an artifact this turn.
Whenever this creature attacks, draw a card, then discard a card.
Furtive Homunculus Creature
Creature — Homunculus 2/1
Skulk
Future Flight Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature gets +2/+0 and has flying.
Future Sight Enchantment
Future Sight Frame
8 versions
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Futurist Forge Artifact
Artifact
When this artifact enters, draw a card.
%3%U, Sacrifice this artifact: Draw two cards.
Futurist Operative Creature
2 versions
Creature — Human Ninja 3/4
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
%2%U: Untap this creature.
Futurist Sentinel Artifact
Artifact — Vehicle 6/6
Crew 3
Futurist Spellthief Creature
Alchemy: Kamigawa
Creature — Moonfolk Wizard 3/2
Flash
When Futurist Spellthief enters, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Fylamarid Creature
Creature — Squid Beast 1/3
Flying
This creature can't be blocked by blue creatures.
%U: Target creature becomes blue until end of turn.
Gadwick's First Duel Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
*S2 Scry 2.
*S3 When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
Gainsay Instant
2 versions
Instant
Counter target blue spell.
Galathul Galecaller Creature
Alchemy: Secrets of Strixhaven
Creature — Bird Wizard 2/1
Flash
Flying
Whenever this creature attacks, it becomes prepared.
Gale, Conduit of the Arcane Creature
Legendary Creature — Human Wizard 2/3
Specialize %2
When Gale, Conduit of the Arcane enters, if you cast it, return target instant or sorcery card from your graveyard to your hand.

This card can changes to one of the different specialized versions, depending on which color was discarded:
%W Gale, Holy Conduit
%U Gale, Temporal Conduit
%B Gale, Abyssal Conduit
%R Gale, Storm Conduit
%G Gale, Primeval Conduit
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