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Halcyon Glaze Enchantment
Enchantment
Whenever you cast a creature spell, this enchantment becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
Haldan, Avid Arcanist Creature
Legendary Creature — Human Wizard 1/4
Partner with Pako, Arcane Retriever
You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
Halimar Excavator Creature
Creature — Human Wizard Ally 1/3
Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
Halimar Tidecaller Creature
Creature — Human Wizard Ally 2/3
When this creature enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Halimar Wavewatch Creature
2 versions
Creature — Merfolk Soldier 0/3
Level up %2
Halo-Charged Skaab Creature
Creature — Zombie 4/4
When this creature enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library.
Halt Order Instant
Instant
Counter target artifact spell.
Draw a card.
Hammerhead Shark Creature
2 versions
Creature — Shark 2/3
This creature can't attack unless defending player controls an Island.
Hammerhead Tyrant Creature
2 versions
Creature — Dragon 6/6
Flying
Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.
Hampering Snare Instant
Instant
Creatures your opponents control get -2/-0 until end of turn.
Cycling %2
Hands of Binding Sorcery
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher
Hapatra, the Desert Frost Creature
Legendary Creature — Human Wizard 4/3
When Hapatra enters, for each opponent, tap up to one target creature that player controls. Put a stun counter on each of those creatures.
%2%U: Untap target creature.
Hapless Researcher Creature
Creature — Human Wizard 1/1
Sacrifice this creature: Draw a card, then discard a card.
Happy Hogan, Bodyguard Creature
Jumpstart
Legendary Creature — Human Advisor 3/3
Vigilance
When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
Harbinger of the Seas Creature
4 versions
Creature — Merfolk Wizard 2/2
Nonbasic lands are Islands.
Harbinger of the Tides Creature
Starter Collection
6 versions
Creature — Merfolk Wizard 2/2
You may cast this spell as though it had flash if you pay %2 more to cast it.
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Harbor Serpent Creature
3 versions
Creature — Serpent 5/5
Islandwalk
This creature can't attack unless there are five or more Islands on the battlefield.
Hard Cover Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and has "%T: Draw a card, then discard a card."
Hard Evidence Sorcery
Retro Frame
4 versions
Sorcery
Create a 0/3 blue Crab creature token.
Investigate.
Harmattan Efreet Creature
2 versions
Creature — Efreet 2/2
Flying
%1%U%U: Target creature gains flying until end of turn.
Harmonized Crescendo Instant
6 versions
Instant
Convoke
Choose a creature type. Draw a card for each permanent you control of that type.
Harmonized Trio Creature
3 versions
Creature — Merfolk Bard Wizard 1/1
%T, Tap two untapped creatures you control: This creature becomes prepared.
Harrier Strix Creature
Creature — Bird 1/1
Flying
When this creature enters, tap target permanent.
%2%U: Draw a card, then discard a card.
Hatching Plans Enchantment
2 versions
Enchantment
When this enchantment is put into a graveyard from the battlefield, draw three cards.
Haunting Figment Creature
Illusions
2 versions
Creature — Illusion 2/1
Vigilance
This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
Haunting Imitation Sorcery
2 versions
Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
Havengul Runebinder Creature
4 versions
Creature — Human Wizard 2/2
%2%U, %T, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Havengul Skaab Creature
Creature — Zombie Horror 4/5
Whenever this creature attacks, return another creature you control to its owner's hand.
Hazy Homunculus Creature
Creature — Homunculus Illusion 1/1
This creature can't be blocked as long as defending player controls an untapped land.
Headless Skaab Creature
Creature — Zombie Warrior 3/6
As an additional cost to cast this spell, exile a creature card from your graveyard.
This creature enters tapped.
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