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Illusionary Wall Creature
2 versions
Creature — Illusion Wall 7/4
Defender, flying, first strike
Cumulative upkeep %U
Illusionist's Gambit Instant
4 versions
Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Illusionist's Stratagem Instant
2 versions
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Illusions of Grandeur Enchantment
2 versions
Enchantment
Cumulative upkeep %2
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Illusory Ambusher Creature
6 versions
Creature — Cat Illusion 4/1
Flash
Whenever this creature is dealt damage, draw that many cards.
Illusory Angel Creature
5 versions
Creature — Angel Illusion 4/4
Cast this spell only if you've cast another spell this turn.
Flying
Illusory Gains Enchantment
Enchantment — Aura
Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.
Illusory Wrappings Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
Illvoi Galeblade Creature
Creature — Jellyfish Warrior 1/1
Flash
Flying
%2, Sacrifice this creature: Draw a card.
Illvoi Infiltrator Creature
Creature — Jellyfish Rogue 1/3
This creature can't be blocked if you've cast two or more spells this turn.
Whenever this creature deals combat damage to a player, draw a card.
Illvoi Light Jammer Artifact
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn.
Equipped creature gets +1/+2.
Equip %3
Illvoi Operative Creature
Creature — Jellyfish Rogue 2/1
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Imagecrafter Creature
Creature — Human Wizard 1/1
%T: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Imaginary Pet Creature
2 versions
Creature — Illusion 4/4
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
Imaginary Threats Instant
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.
Cycling %2
Imbraham, Dean of Theory Creature
3 versions
Legendary Creature — Bird Wizard 3/3
Flying
%X%U%U, %T: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
Immobilizing Ink Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "%1, Discard a card: Untap this creature."
Immortus, Master of Eternity Creature
Jumpstart
Legendary Creature — Human Hero Villain 2/2
%T: Add %U for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up — %5%U%U: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus.
Imoen, Mystic Trickster Creature
3 versions
Legendary Creature — Human Rogue Wizard 2/3
Ward %2
At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)
Imoen, Trickster Friend Creature
Legendary Creature — Human Rogue Wizard 2/1
Specialize %5. This ability costs %3 less to activate if there are two or more instant and/or sorcery cards in your graveyard.
Imoen, Trickster Friend can't be blocked as long as it's attacking alone.

This card can changes to one of the different specialized versions, depending on which color was discarded:
%W Imoen, Honorable Trickster
%U Imoen, Wily Trickster
%B Imoen, Occult Trickster
%R Imoen, Chaotic Trickster
%G Imoen, Wise Trickster
Imoen, Wily Trickster Creature
Specialized version
Legendary Creature — Human Rogue Wizard 3/2
Imoen, Wily Trickster can't be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

This card is a specialized version of Imoen, Trickster Friend.
Impaler Shrike Creature
Creature — Phyrexian Bird 3/1
Flying
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
Impede Momentum Sorcery
Sorcery
Tap target creature and put three stun counters on it.
Scry 1.
Imperial Cosmographer Creature
Jumpstart
Creature — Kree Scientist 2/3
Vigilance
Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
Imperious Mindbreaker Creature
2 versions
Creature — Human Wizard 1/4
Soulbond
As long as this creature is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Impossible Man Creature
Jumpstart
Legendary Creature — Alien Shapeshifter 1/4
Flying
%2%U: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
Imposter Mech Artifact
2 versions
Artifact — Vehicle 3/1
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Impostor Syndrome Enchantment
4 versions
Enchantment
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Imprisoned in the Moon Enchantment
16 versions
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "%T: Add %C" and loses all other card types and abilities.
Impulse Instant
11 versions
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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