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Call the Coppercoats Instant
3 versions
Instant
Strive — This spell costs %1%W more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Call the Gatewatch Sorcery
3 versions
Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Call to Arms Enchantment
2 versions
Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Call to Glory Instant
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Call to Serve Enchantment
Enchantment — Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Calming Licid Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Licid 2/2
%W, %T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay %W to end this effect.
Enchanted creature can't attack.
Camel Creature
Creature — Camel 0/1
Banding
As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
Candela, Aegis of Adagia Artifact
Alchemy: Edge of Eternities
Legendary Artifact — Spacecraft
Flash
When Candela enters, return up to one target creature you control to its owner's hand. It perpetually gets +1/+1.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+: Flying
Whenever Candela deals combat damage to a player, you may put a creature card with mana value 3 or less from your hand onto the battlefield.
3/3
Candlegrove Witch Creature
3 versions
Creature — Human Warlock 2/2
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
Candlelight Vigil Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Candles' Glow Instant
Instant — Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane %1%W
Candletrap Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven%2%W, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Canyon Jerboa Creature
Modern Horizons II
3 versions
Creature — Mouse 1/2
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Canyon Vaulter Creature
Creature — Kor Pilot 3/1
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Capashen Knight Creature
2 versions
Creature — Human Knight 1/1
First strike
%1%W: This creature gets +1/+0 until end of turn.
Capashen Standard Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
%2, Sacrifice this Aura: Draw a card.
Capashen Templar Creature
Creature — Human Knight 2/2
%W: This creature gets +0/+1 until end of turn.
Capashen Unicorn Creature
Creature — Unicorn 1/2
%1%W, %T, Sacrifice this creature: Destroy target artifact or enchantment.
Caprichrome Artifact Creature
Artifact Creature — Goat 2/2
Flash
Vigilance
Devour artifact 1
Captain America, Liberator Creature
Jumpstart
Legendary Creature — Human Soldier Hero 5/5
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Captain America, Skybound Creature
Jumpstart
Legendary Creature — Human Soldier Hero 3/5
Flying, vigilance
Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn.
Captain America, Steve Rogers Creature
Captain America Tutorial 13
Legendary Creature — Human Soldier Hero 4/4
Lifelink
Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn.
Captain America, Super-Soldier Creature
4 versions
Legendary Creature — Human Soldier Hero 3/2
First strike
Captain America enters with a shield counter on him.
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Captain America, Unbowed Creature
Borderless Scene
Legendary Creature — Human Soldier Hero 3/4
Flash
When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn.
Captain America, Wings of Freedom Creature
2 versions
Legendary Creature — Human Soldier Hero 3/1
Flying, first strike, ward %1
Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
Captain Eberhart Creature
Alchemy: Innistrad
Legendary Creature — Human Soldier 1/2
Double strike
Spells cast from among cards you drew this turn cost %1 less to cast.
Spells cast from among cards your opponents drew this turn cost %1 more to cast.
Captain Marvel, Earth's Protector Creature
3 versions
Legendary Creature — Human Kree Hero 5/4
Flash
Flying, lifelink
Power-up%5%W%W: Put a +1/+1 counter and an indestructible counter on Captain Marvel.
Captain Marvel, Shooting Star Creature
Jumpstart
Legendary Creature — Human Kree Hero 6/6
Flying
Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
Captain Mar-Vell, Space-Born Creature
2 versions
Legendary Creature — Kree Soldier Hero 4/4
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Captain of the Watch Creature
8 versions
Creature — Human Soldier 3/3
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
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