Close
(or Esc)
mtgpics.com logo
38777 cards found
Page / 1293   Show All | Close All | One by one display
By Invitation Only Sorcery
5 versions
Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
Bygone Bishop Creature
Commander decks
5 versions
Creature — Spirit Cleric 2/3
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate.
Caduceus, Staff of Hermes Artifact
3 versions
Legendary Artifact — Equipment
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip %W%W
Cage of Hands Enchantment
Enchanted
7 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%1%W: Return this Aura to its owner's hand.
Cagemail Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
Calamity's Wake Instant
Story Spotlight
Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Calciderm Creature
4 versions
Creature — Beast 5/5
Shroud
Vanishing 4
Call a Surprise Witness Sorcery
Story Spotlight
2 versions
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Call for Unity Enchantment
3 versions
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
Call the Cavalry Sorcery
2 versions
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Call the Coppercoats Instant
3 versions
Instant
Strive — This spell costs %1%W more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Call the Gatewatch Sorcery
3 versions
Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Call to Arms Enchantment
2 versions
Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Call to Glory Instant
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Call to Serve Enchantment
Enchantment — Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Calming Licid Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Licid 2/2
%W, %T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay %W to end this effect.
Enchanted creature can't attack.
Camel Creature
Creature — Camel 0/1
Banding
As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
Campus Crier Creature
Creature — Human Advisor 3/1
%1, Exile this card from your graveyard: Empower Jace 2.
Candela, Aegis of Adagia Artifact
Alchemy: Edge of Eternities
Legendary Artifact — Spacecraft
Flash
When Candela enters, return up to one target creature you control to its owner's hand. It perpetually gets +1/+1.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+: Flying
Whenever Candela deals combat damage to a player, you may put a creature card with mana value 3 or less from your hand onto the battlefield.
3/3
Candlegrove Witch Creature
3 versions
Creature — Human Warlock 2/2
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
Candlelight Vigil Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Candles' Glow Instant
Instant — Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane %1%W
Candletrap Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven — %2%W, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Canyon Jerboa Creature
Modern Horizons II
3 versions
Creature — Mouse 1/2
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Canyon Vaulter Creature
Creature — Kor Pilot 3/1
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Capashen Knight Creature
2 versions
Creature — Human Knight 1/1
First strike
%1%W: This creature gets +1/+0 until end of turn.
Capashen Standard Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
%2, Sacrifice this Aura: Draw a card.
Capashen Templar Creature
Creature — Human Knight 2/2
%W: This creature gets +0/+1 until end of turn.
Capashen Unicorn Creature
Creature — Unicorn 1/2
%1%W, %T, Sacrifice this creature: Destroy target artifact or enchantment.
Caprichrome Artifact Creature
Artifact Creature — Goat 2/2
Flash
Vigilance
Devour artifact 1
38777 cards found
Page / 1293   Show All | Close All | One by one display