Close
(or Esc)
mtgpics.com logo
38777 cards found
Page / 1293   Show All | Close All | One by one display
Manic Scribe Creature
3 versions
Creature — Human Wizard 0/3
When this creature enters, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Manifold Insights Sorcery
2 versions
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Manipulate Fate Sorcery
2 versions
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card.
Man-o'-War Creature
17 versions
Creature — Jellyfish 2/2
When this creature enters, return target creature to its owner's hand.
Manta Ray Creature
Creature — Fish 3/3
This creature can't attack unless defending player controls an Island.
This creature can't be blocked except by blue creatures.
When you control no Islands, sacrifice this creature.
Manta Riders Creature
2 versions
Creature — Merfolk 1/1
%U: This creature gains flying until end of turn.
Mantle of Tides Artifact
Think Again
2 versions
Artifact — Equipment
Equipped creature gets +1/+2.
Whenever you draw your second card each turn, attach this Equipment to target creature you control.
Equip %3
Map to Lorthos's Temple Enchantment
Playtest Card
Enchantment — Quest
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
Diving Gear — An artifact enters under your control.
Merfolk — A Merfolk enters under your control.
Ritual — You cast an instant or sorcery spell.
Mapping the Maze Instant
Alchemy: Karlov Manor
Instant
Choose an instant or sorcery card in your hand or graveyard. That card perpetually incorporates %U and gains "When you cast this spell, draw a card." Then return a multicolored instant or sorcery card from your graveyard to your hand.
Marang River Prowler Creature
3 versions
Creature — Human Rogue 2/1
This creature can't block and can't be blocked.
You may cast this card from your graveyard as long as you control a black or green permanent.
Marang River Regent Creature
Borderless Reversible
5 versions
Creature — Dragon 6/7
Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
Marauding Brinefang Creature
Creature — Dinosaur 6/7
Ward %3
Islandcycling %2
Marauding Sphinx Creature
Creature — Sphinx Rogue 3/5
Flying, vigilance, ward %2
Whenever you commit a crime, surveil 2. This ability triggers only once each turn.
March from Velis Vel Sorcery
Extended-Art Frame
2 versions
Sorcery
Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.
Flashback %4%U
March of Progress Sorcery
Retro Frame
2 versions
Sorcery
Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload %6%U
March of the Machines Enchantment
The Brothers' War
4 versions
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Marchesa's Emissary Creature
Creature — Human Rogue 2/2
Hexproof
Dethrone
Marchesa's Infiltrator Creature
Creature — Human Rogue 1/1
Dethrone
Whenever this creature deals combat damage to a player, draw a card.
Marina Vendrell's Grimoire Artifact
4 versions
Legendary Artifact — Book
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Marit Lage's Slumber Enchantment
Snow
3 versions
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Maritime Guard Creature
2 versions
Creature — Merfolk Soldier 1/3
Marjhan Creature
2 versions
Creature — Serpent 8/8
This creature doesn't untap during your untap step.
%U%U, Sacrifice a creature: Untap this creature. Activate only during your upkeep.
This creature can't attack unless defending player controls an Island.
%U%U: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice this creature.
Mark of Eviction Enchantment
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Marooned Enchantment
Enchantment — Aura
Enchant artifact or creature
When this Aura enters, you may pay %3. If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step and can't be beamed up.
Martha Jones Creature
4 versions
Legendary Creature — Human Cleric 3/2
Woman Who Walked the Earth — When Martha Jones enters, investigate.
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Martyr of Frost Creature
2/62 Jace vs. Chandra
5 versions
Creature — Human Wizard 1/1
%2, Reveal X blue cards from your hand, Sacrifice this creature: Counter target spell unless its controller pays %X.
Mask of the Mimic Instant
Instant
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Mask of the Schemer Artifact
3 versions
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player.
Equip %2
Mass Appeal Sorcery
Sorcery
Draw a card for each Human you control.
Mass Diminish Sorcery
Sorcery
Until your next turn, creatures target player controls have base power and toughness 1/1.
Flashback %3%U
38777 cards found
Page / 1293   Show All | Close All | One by one display