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Mass Polymorph Sorcery
3 versions
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Master of Predicaments Creature
Creature — Sphinx 4/4
Flying
Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Master of the Pearl Trident Creature
5 versions
Creature — Merfolk 2/2
Other Merfolk creatures you control get +1/+1 and have islandwalk.
Master of the Veil Creature
Creature — Human Wizard 2/3
Morph %2%U
When this creature is turned face up, you may turn target creature with a morph ability face down.
Master of Waves Creature
5 versions
Creature — Merfolk Wizard 2/1
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
Master of Winds Creature
4 versions
Creature — Sphinx Wizard 1/4
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Master Pakku Creature
Legendary Creature — Human Advisor Ally 1/3
Prowess
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard.
Master Thief Creature
2 versions
Creature — Human Rogue 2/2
When this creature enters, gain control of target artifact for as long as you control this creature.
Master Transmuter Artifact Creature
6 versions
Artifact Creature — Human Artificer 1/2
%U, %T, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Masterful Replication Instant
4 versions
Instant
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Master's Councillors Creature
Creature — Human Advisor 1/3
Vigilance
This creature gets +2/+0 for each graveyard with seven or more cards in it.
Whenever you draw your second card each turn, target player mills three cards.
(Simon, Wild Magic Sorcerer)
Mathise, Surge Channeler
Creature
2 versions
Legendary Creature — Human Elf Shaman 1/1
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.
1-9 | Each player draws a card.
10-19 | You draw a card.
20 | Copy that spell. You may choose new targets for the copy.
Matoya, Archon Elder Creature
[FFXIV]
3 versions
Legendary Creature — Human Warlock 1/4
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)
Matterbending Mage Creature
Creature — Human Wizard 2/2
When this creature enters, return up to one other target creature to its owner's hand.
Whenever you cast a spell with %X in its mana cost, this creature can't be blocked this turn.
Mausoleum Wanderer Creature
7 versions
Creature — Spirit 1/1
Flying
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays %X, where X is this creature's power.
Mawcor Creature
3 versions
Creature — Beast 3/3
Flying
%T: This creature deals 1 damage to any target.
Maximize Altitude Sorcery
2 versions
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.
Jump-start
Maze Glider Creature
Creature — Elemental 3/5
Flying
Multicolored creatures you control have flying.
Meat Locker / Drowned Diner Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, tap up to one target creature and put two stun counters on it.
Meat Locker / Drowned Diner Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, draw three cards, then discard a card.
Mechan Assembler Artifact Creature
Artifact Creature — Robot Artificer 4/4
Whenever another artifact you control enters, create a 2/2 colorless Robot artifact creature token. This ability triggers only once each turn.
Mechan Navigator Artifact Creature
Artifact Creature — Robot Pilot 2/1
Whenever this creature becomes tapped, draw a card, then discard a card.
Mechan Shieldmate Artifact Creature
Artifact Creature — Robot Soldier 3/2
Defender
As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Mechanized Production Enchantment
11 versions
Enchantment — Aura
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Mechanozoa Artifact Creature
Artifact Creature — Robot Jellyfish 5/5
When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it.
Warp %2%U
Meddle Instant
2 versions
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Meditate Instant
2 versions
Instant
Draw four cards. You skip your next turn.
Medomai's Prophecy Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Scry 2.
*S2 Choose a card name.
*S3 When you cast a spell with the chosen name for the first time this turn, draw two cards.
*S4 Look at the top card of each player's library.
Meeting of Minds Instant
2 versions
Instant
Convoke
Draw two cards.
Meishin, the Mind Cage Enchantment
Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.
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