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Mercurial Transformation Sorcery
Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Merfolk Token  
6 versions
Creature — Merfolk 1/1
Merfolk Token  
3 versions
Creature — Merfolk 1/1
Hexproof
Merfolk Assassin Creature
25/121
2 versions
Creature — Merfolk Assassin 1/2
%T: Destroy target creature with islandwalk.
Merfolk Cave-Diver Creature
Creature — Merfolk Scout 2/4
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Merfolk Coralsmith Creature
Creature — Merfolk 2/3
%1: This creature gets +1/-1 until end of turn.
When this creature dies, scry 2.
Merfolk Falconer Creature
Creature — Merfolk Wizard 4/4
Flying
Whenever you cast a kicked spell, scry 2.
Merfolk Looter Creature
13 versions
Creature — Merfolk Rogue 1/1
%T: Draw a card, then discard a card.
Merfolk Mesmerist Creature
2 versions
Creature — Merfolk Wizard 1/2
%U, %T: Target player mills two cards.
Merfolk Observer Creature
Creature — Merfolk Rogue 2/1
When this creature enters, look at the top card of target player's library.
Merfolk of the Pearl Trident Creature
22 versions
Creature — Merfolk 1/1
Merfolk Pupil Creature
Drowned
2 versions
Creature — Merfolk Wizard 1/1
When this creature enters, draw a card, then discard a card.
%1%U, Exile this card from your graveyard: Draw a card, then discard a card.
Merfolk Raiders Creature
Creature — Merfolk Soldier 2/3
Islandwalk
Phasing
Merfolk Seastalkers Creature
2 versions
Creature — Merfolk Scout 2/3
Islandwalk
%2%U: Tap target creature without flying.
Merfolk Secretkeeper Creature
2 versions
Creature — Merfolk Wizard 0/4
Merfolk Seer Creature
Creature — Merfolk Wizard 2/2
When this creature dies, you may pay %1%U. If you do, draw a card.
Merfolk Skyscout Creature
2 versions
Creature — Merfolk Scout 2/3
Flying
Whenever this creature attacks or blocks, untap target permanent.
Merfolk Sovereign Creature
6 versions
Creature — Merfolk Noble 2/2
Other Merfolk creatures you control get +1/+1.
%T: Target Merfolk creature can't be blocked this turn.
Merfolk Spy Creature
2 versions
Creature — Merfolk Rogue 1/1
Islandwalk
Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Merfolk Thaumaturgist Creature
2 versions
Creature — Merfolk Wizard 1/2
%T: Switch target creature's power and toughness until end of turn.
Merfolk Traders Creature
Creature — Merfolk 1/2
When this creature enters, draw a card, then discard a card.
Merfolk Trickster Creature
2 versions
Creature — Merfolk Wizard 2/2
Flash
When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Merfolk Wayfinder Creature
3 versions
Creature — Merfolk Scout 1/2
Flying
When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Merfolk Windrobber Creature
Creature — Merfolk Rogue 1/1
Flying
Whenever this creature deals combat damage to a player, that player mills a card.
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Merfolk Wizard Token  
4/11
Creature — Merfolk Wizard 1/1
Merrow Commerce Tribal Enchantement
Kindred Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
Merrow Harbinger Creature
The Lost Caverns of Ixalan
2 versions
Creature — Merfolk Wizard 2/3
Islandwalk
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Merrow Levitator Creature
Creature — Merfolk Wizard 2/3
%T: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap this creature.
Merrow Reejerey Creature
6 versions
Creature — Merfolk Soldier 2/2
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Merrow Wavebreakers Creature
Creature — Merfolk Soldier 3/3
%1%U, %Q: This creature gains flying until end of turn. (%Q is the untap symbol.)
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