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Captain America, Liberator Creature
Jumpstart
Legendary Creature — Human Soldier Hero 5/5
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Captain America, Skybound Creature
Jumpstart
Legendary Creature — Human Soldier Hero 3/5
Flying, vigilance
Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn.
Captain America, Steve Rogers Creature
Captain America Tutorial 13
Legendary Creature — Human Soldier Hero 4/4
Lifelink
Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn.
Captain America, Super-Soldier Creature
4 versions
Legendary Creature — Human Soldier Hero 3/2
First strike
Captain America enters with a shield counter on him.
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Captain America, Unbowed Creature
Borderless Scene - Heroes United
Legendary Creature — Human Soldier Hero 3/4
Flash
When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn.
Captain America, Wings of Freedom Creature
2 versions
Legendary Creature — Human Soldier Hero 3/1
Flying, first strike, ward %1
Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
Captain Benjamin Sisko Creature
2 versions
Legendary Creature — Human Officer 2/2
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn.
%2%W%U%B%R%G, %T: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
Captain Eberhart Creature
Alchemy: Innistrad
Legendary Creature — Human Soldier 1/2
Double strike
Spells cast from among cards you drew this turn cost %1 less to cast.
Spells cast from among cards your opponents drew this turn cost %1 more to cast.
Captain Jean-Luc Picard Creature
4 versions
Legendary Creature — Human Officer 2/3
Other creatures you control get +1/+1.
Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token.
Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
Captain Marvel, Earth's Protector Creature
3 versions
Legendary Creature — Human Kree Hero 5/4
Flash
Flying, lifelink
Power-up — %5%W%W: Put a +1/+1 counter and an indestructible counter on Captain Marvel.
Captain Marvel, Shooting Star Creature
Jumpstart
Legendary Creature — Human Kree Hero 6/6
Flying
Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
Captain Mar-Vell, Space-Born Creature
2 versions
Legendary Creature — Kree Soldier Hero 4/4
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Captain of the Watch Creature
8 versions
Creature — Human Soldier 3/3
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Captain's Call Sorcery
3 versions
Sorcery
Create three 1/1 white Soldier creature tokens.
Captain's Defense Instant
Captain America Tutorial 12
Instant
Target blocking creature gets +2/+2 until end of turn.
Draw a card.
Captivating Unicorn Creature
Enchanted
3 versions
Creature — Unicorn 4/4
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
Captured by the Consulate Enchantment
Story Spotlight 2/5
2 versions
Enchantment — Aura
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Caravan Escort Creature
4 versions
Creature — Human Knight 1/1
Level up %2
Caravan Hurda Creature
Creature — Giant 1/5
Lifelink
Caregiver Creature
Creature — Human Cleric 1/1
%W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Caretaker's Talent Enchantment
3 versions
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
%W: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
%3%W: Level 3
Creature tokens you control get +2/+2.
Caribou Range Enchantment
3 versions
Enchantment — Aura
Enchant land you control
Enchanted land has "%W%W, %T: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Carom Instant
2 versions
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Carrier Pigeons Creature
2 versions
Creature — Bird 1/1
Flying
When this creature enters, draw a card at the beginning of the next turn's upkeep.
Carrot Cake Artifact
Artifact — Food
When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1.
%2, %T, Sacrifice this artifact: You gain 3 life.
Cartographer's Hawk Creature
3 versions
Creature — Bird 2/1
Flying
When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Cartouche of Solidarity Enchantment
Enchanted
4 versions
Enchantment — Aura Cartouche
Enchant creature you control
When this Aura enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Case File Auditor Creature
Blue
2 versions
Creature — Human Detective 1/4
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Case of the Gateway Express Enchantment
Enchantment — Case
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.
Case of the Pilfered Proof Enchantment
Enchantment — Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.

To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)

Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.
38777 cards found
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