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Captain's Call Sorcery
3 versions
Sorcery
Create three 1/1 white Soldier creature tokens.
Captain's Defense Instant
Captain America Tutorial 12
Instant
Target blocking creature gets +2/+2 until end of turn.
Draw a card.
Captivating Unicorn Creature
Enchanted
3 versions
Creature — Unicorn 4/4
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
Captured by the Consulate Enchantment
Story Spotlight 2/5
2 versions
Enchantment — Aura
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Caravan Escort Creature
4 versions
Creature — Human Knight 1/1
Level up %2
Caravan Hurda Creature
Creature — Giant 1/5
Lifelink
Caregiver Creature
Creature — Human Cleric 1/1
%W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Caretaker's Talent Enchantment
3 versions
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
%W: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
%3%W: Level 3
Creature tokens you control get +2/+2.
Caribou Range Enchantment
3 versions
Enchantment — Aura
Enchant land you control
Enchanted land has "%W%W, %T: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Carom Instant
2 versions
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Carrier Pigeons Creature
2 versions
Creature — Bird 1/1
Flying
When this creature enters, draw a card at the beginning of the next turn's upkeep.
Carrot Cake Artifact
Artifact — Food
When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1.
%2, %T, Sacrifice this artifact: You gain 3 life.
Cartographer's Hawk Creature
3 versions
Creature — Bird 2/1
Flying
When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Cartouche of Solidarity Enchantment
Enchanted
4 versions
Enchantment — Aura Cartouche
Enchant creature you control
When this Aura enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Case File Auditor Creature
Blue
2 versions
Creature — Human Detective 1/4
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Case of the Gateway Express Enchantment
Enchantment — Case
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.
Case of the Pilfered Proof Enchantment
Enchantment — Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.

To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)

Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.
Case of the Uneaten Feast Enchantment
3 versions
Enchantment — Case
Whenever a creature you control enters, you gain 1 life.

To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Cast Off Sorcery
7 versions
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Cast Out Enchantment
7 versions
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling %W
Castle Enchantment
11 versions
Enchantment
Untapped creatures you control get +0/+2.
Castle Raptors Creature
2 versions
Creature — Bird Soldier 3/3
Flying
As long as this creature is untapped, it gets +0/+2.
Cat Token  
17 versions
Creature — Cat 2/2
Cat Token  
8 versions
Creature — Cat 1/1
Lifelink
Cat Token  
3 versions
Creature — Cat 1/1
Cat Token  
1/14
Creature — Cat 2/2
Flying
Cat Beast Token  
5 versions
Creature — Cat Beast 2/2
Cat Bird Token  
2 versions
Creature — Cat Bird 1/1
Flying
Cat Collector Creature
Creature — Human Citizen 3/2
When this creature enters, create a Food token.
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
Cat Soldier Token  
2/11
Creature — Cat Soldier 1/1
Vigilance
37977 cards found
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